Run decisions
Use these guides to choose a route, read combat rules, and recover when the planned build does not appear.

A first-run route from hunter selection to a coherent two-weapon loop.

How elemental buildup becomes a combat state and how to plan around it.

Turn random drops into a route with a core, flex slots, and a clear exit.

Coordinate roles, elemental windows, and shared progression without duplicating weak setups.

Decide what to keep, improve, or dismantle without breaking the active build.

Turn a complete story journal into the final choice that opens the true-ending route.