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Run decisions

Guides

Use these guides to choose a route, read combat rules, and recover when the planned build does not appear.

01

Getting started

A first-run route from hunter selection to a coherent two-weapon loop.

Read guide
02

Transmutation

How elemental buildup becomes a combat state and how to plan around it.

Read guide
03

Build planning

Turn random drops into a route with a core, flex slots, and a clear exit.

Read guide
04

Co-op

Coordinate roles, elemental windows, and shared progression without duplicating weak setups.

Read guide
05

Forge and Shatter

Decide what to keep, improve, or dismantle without breaking the active build.

Read guide
06

True ending

Turn a complete story journal into the final choice that opens the true-ending route.

Read guide