
Jester · Hell, Reality, and Blood Moon
High-difficulty pressure
A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.
- Best fit
- Hell, Reality, and Blood Moon
- Run mode
- Experienced solo or coordinated team
How the hunter contributes
Lucky support. Novice's Luck can raise Critical Chance and Smite Chance by 15%.
Combat plan
Enter each room with Novice's Luck ready, spend that protection deliberately, then use Justice Heart's short fire-rate and reload window to convert safety into pressure. The route shortens the reset and rewards each consume-and-regain cycle. A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.
Co-op responsibility
Protect the team's tempo. Take the safer revive or healing line when the group is losing rooms, and leave narrow damage pickups to the teammate whose loop already uses them.
Acquisition plan
Acquisition plan
Early run
Take immediate room control or damage first; do not reserve several slots for an endgame combination that cannot clear the next fight.
Mid run
Lock the defensive row and complete one elemental or weapon loop before adding another conditional multiplier.
Late run
Use the burst window on priority targets, but preserve a revive, dodge, or health answer for difficulty modifiers that interrupt skills.
Five-row upgrade route
Five-row upgrade route
Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.
- 01Fluctuant Fortune
Each time Jester takes damage, [Novice's Luck] cooldown reduces by 10 seconds.
- 02High Fighting Spirit
The lower Jester's Health, the stronger the effect of [Justice Heart], increasing its effect by 50% of Jester's missing Health.
- 03Constant Luck
[Novice's Luck] cooldown reduces by 30 seconds.
- 04Indomitable
When Jester takes a Fatal Hit, he instantly restores 50% Max Health. Triggers once per run.
- 05I will be a Hero!
[Justice Heart] lasts 4 seconds longer and additionally increases Jester's Movement Speed by 60%, Reload Speed by 40%, and Final Damage by 40%.
Core and substitute package
Core and substitute package
Weapons
Relics
Tarot
Editorial record
Review and sources
- Reviewed by
- Pass the Fear Wiki editorial desk
- Published
- Last reviewed
- Data status
- Editorial guidance checked against the linked public sources