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Jester game art

Jester · Any coordinated difficulty

Co-op control

A team route that values marks, grouping, elemental states, shared economy, and reliable setup windows over isolated peak damage.

Best fit
Any coordinated difficulty
Run mode
Two to four players
Load in plannerOpen complete hunter tree

How the hunter contributes

Lucky support. Novice's Luck can raise Critical Chance and Smite Chance by 15%.

Combat plan

Enter each room with Novice's Luck ready, spend that protection deliberately, then use Justice Heart's short fire-rate and reload window to convert safety into pressure. The route shortens the reset and rewards each consume-and-regain cycle. A team route that values marks, grouping, elemental states, shared economy, and reliable setup windows over isolated peak damage.

Co-op responsibility

Protect the team's tempo. Take the safer revive or healing line when the group is losing rooms, and leave narrow damage pickups to the teammate whose loop already uses them.

Acquisition plan

Acquisition plan

01

Early run

Tell the team which mark, element, resource, or control effect you will provide before everyone commits to competing setup.

02

Mid run

Finish the shared setup loop and hand narrow drops to the teammate who can already trigger them consistently.

03

Late run

Focus the same priority target, keep a revive path open, and use the second weapon to cover the team's missing state rather than duplicate it.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Momentum Counterattack

    When [Novice's Luck] is consumed, Jester fires a Silver Bullet at the nearest enemy, dealing 280% Current Weapon's Elemental Damage.

  2. 02
    Swift Justice

    [Justice Heart] increases Jester's Fire Rate by 40%.

  3. 03
    Time to Counterattack

    When [Novice's Luck] is consumed, Jester's Final Damage increases by 40% for 8 seconds.

  4. 04
    Till the End

    After activating [Justice Heart], Jester's Health cannot drop below 1 for 5 seconds. If he takes a Fatal Hit with a full Ultimate Gauge, [Justice Heart] activates automatically.

  5. 05
    Desperate Counterattack

    When [Novice's Luck] is consumed, Jester instantly reloads all bullets and fires an extra Justice Bullet on his next shot, dealing 900% Current Weapon's Elemental Damage.

Core and substitute package

Core and substitute package

Weapons

Death Dominator game artDeath Dominator[Final Shot]: Applies Death Mark. When it reaches 4 stacks or the target dies, bursts a Death Ring that applies [Freeze] to everyone. • [Freeze] also applies Death Mark and directly executes enemies below 10% Health.Conquest Dominator game artConquest DominatorAttacking enemies with [Corrosion] spreads [Plague], dealing Acid Damage equal to 300% Bullet Attack and triggering [Corrosion]. • When enemies already affected by [Corrosion] take [Plague] damage, [Plague] triggers again. They can only be affected by [Plague] once within a short time.

Relics

Sword of Justice game artSword of Justice• You deal +120% damage to enemies with Health above 80% or below 20%.Lovers' Gift game artLovers' Gift• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.Chariot Wheel game artChariot Wheel• At the end of Combat: Generates 1 Relic with [Embarkation] or [Destination].

Tarot

The Hierophant game artThe HierophantYou mark the enemy with the highest Health as [Heretic] until it dies. Dealing damage to a[Heretic] additionally inflicts True Damage equal to half of the damage dealt.The Moon game artThe MoonOn triggering Transmutation: 30% chance to trigger the Sub Weapon's Transmutation effect 1 additional time.

Failure boundary and pivot

Failure boundary and pivot

Switch to the strongest self-contained loop when teammates cannot consume your setup or the group is splitting buildup across targets. Pivot when luck triggers are not appearing or the team already has enough sustain. Keep the defensive core, then take the strongest verified weapon loop the run actually offers.

Stable starterHigh-difficulty pressure

Editorial record

Review and sources

Reviewed by
Pass the Fear Wiki editorial desk
Published
Jul 30, 2026
Last reviewed
Aug 2, 2026
Data status
Editorial guidance checked against the linked public sources
Public sources
Official Steam pageOfficial Steam CommunityRead the editorial and corrections policy