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Jester game art

Jester · First clears to Reality

Stable starter

A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Best fit
First clears to Reality
Run mode
Solo or flexible team
Load in plannerOpen complete hunter tree

How the hunter contributes

Lucky support. Novice's Luck can raise Critical Chance and Smite Chance by 15%.

Combat plan

Enter each room with Novice's Luck ready, spend that protection deliberately, then use Justice Heart's short fire-rate and reload window to convert safety into pressure. The route shortens the reset and rewards each consume-and-regain cycle. A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Co-op responsibility

Protect the team's tempo. Take the safer revive or healing line when the group is losing rooms, and leave narrow damage pickups to the teammate whose loop already uses them.

Acquisition plan

Acquisition plan

01

Early run

Secure one repeatable weapon trigger and the first skill that makes the hunter's core action reliable.

02

Mid run

Add the second weapon for coverage, then favor health, reload, or trigger consistency over a speculative multiplier.

03

Late run

Complete the five-row route and only take the listed Tarot pair when its conditions match the inventory you actually hold.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Ray of Luck

    When Jester has [Novice's Luck]: Critical Chance +15%, Smite Chance +15%.

  2. 02
    Wheel of Fate

    When [Justice Heart] is activated, Jester immediately consumes [Novice's Luck], then regains it.

  3. 03
    Constant Luck

    [Novice's Luck] cooldown reduces by 30 seconds.

  4. 04
    Till the End

    After activating [Justice Heart], Jester's Health cannot drop below 1 for 5 seconds. If he takes a Fatal Hit with a full Ultimate Gauge, [Justice Heart] activates automatically.

  5. 05
    Blessed Hero

    When Jester shoots while under [Novice's Luck], he has a 12% Adaptive Chance to activate [Justice Heart] for free.

Core and substitute package

Core and substitute package

Weapons

War Dominator game artWar Dominator[Final Shot]: Always deals Critical Hits and directly triggers [Ignition]. • Damage dealt by [Ignition] increases by 666%.Dash Knight game artDash KnightReloading at full magazine: Charges your bullets. • Lv.1: Fires Flash Energy Bullet, dealing Lightning Damage equal to 500% Bullet Attack. • Lv.2: Fires Piercing Shockwave, dealing Lightning Damage equal to 1000% Bullet Attack.

Relics

High Priestess's Wreath game artHigh Priestess's Wreath• [Destination]: Restores 30% of your lost Health.Lovers' Gift game artLovers' Gift• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.Strength Greaves game artStrength Greaves• Max Health +100%, but Dodge cooldown +2 seconds.

Tarot

The High Priestess game artThe High Priestess[Destination]: Restores 10% Health. 20% of overhealing is converted into an equal amount of [Growth] stacks.Justice game artJusticeConvert all current Health into [Armor]. For every 1% Health lost, your Final Damage +2%.

Failure boundary and pivot

Failure boundary and pivot

Leave this route when neither core weapon nor a compatible trigger appears by the middle of the run. Pivot when luck triggers are not appearing or the team already has enough sustain. Keep the defensive core, then take the strongest verified weapon loop the run actually offers.

High-difficulty pressureCo-op control

Editorial record

Review and sources

Reviewed by
Pass the Fear Wiki editorial desk
Published
Jul 30, 2026
Last reviewed
Aug 2, 2026
Data status
Editorial guidance checked against the linked public sources
Public sources
Official Steam pageOfficial Steam CommunityRead the editorial and corrections policy