Skip to content
Pass the FearWiki & Planner
DatabaseHuntersBuildsGuidesNewsPlanner
© 2026 Pass the Fear Wiki
AboutPrivacyTerms
  1. Pass the Fear home
  2. Weapons
  3. Dark Ice
Dark Ice game art

Weapons

Dark Ice

Frost

Weapons

What it does

When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have more than 60 [Armor], Battle Skill Damage +100%. Each time a Battle Skill fails to trigger, its trigger chance increases by 1% until it triggers. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have more than 60 [Armor], Battle Skill Damage +100%. Each time a Battle Skill fails to trigger, its trigger chance increases by 1% until it triggers.

Effect details

Dark Ice Frost When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have more than 60 [Armor], Battle Skill Damage +100%. Each time a Battle Skill fails to trigger, its trigger chance increases by 1% until it triggers. When you have [Armor], shooting has a 20% Adaptive Chance to trigger Battle Skill. When you have more than 60 [Armor], Battle Skill Damage +100%. Each time a Battle Skill fails to trigger, its trigger chance increases by 1% until it triggers.

Use in plannerSearch database

Follow the trigger chain

Connected records

mechanicArmor

[Armor]: When taking damage, armor is consumed first.

team-talentArmor +

[Brief Respite] grants 5 additional [Armor].

team-talentArmor +

[Brief Respite] grants 10 additional [Armor].

Hunter buildsJester High-difficulty pressure

A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.