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Marcus game art

Marcus · First clears to Reality

Stable starter

A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Best fit
First clears to Reality
Run mode
Solo or flexible team
Load in plannerOpen complete hunter tree

How the hunter contributes

Weapon expert. Weapon bonuses depend on the active shooting and reload loop.

Combat plan

Maintain uninterrupted bullet pressure, line up Fatal Silver Bullet with the current magazine, and use the selected upgrades to add extra shots without breaking reload cadence. Priority targets come before room-wide setup. A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Co-op responsibility

Hold the reliable single-target lane and remove priority enemies. Let setup-heavy teammates prepare Transmutation while you keep immediate bullet pressure on the room.

Acquisition plan

Acquisition plan

01

Early run

Secure one repeatable weapon trigger and the first skill that makes the hunter's core action reliable.

02

Mid run

Add the second weapon for coverage, then favor health, reload, or trigger consistency over a speculative multiplier.

03

Late run

Complete the five-row route and only take the listed Tarot pair when its conditions match the inventory you actually hold.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Gunfire Synergy

    When using Battle Skill, your next shot is guaranteed to trigger [Geminate Shot].

  2. 02
    Fatal Silver Bullet +

    [Fatal Silver Bullet] Final Damage +60%.

  3. 03
    Lead-Core Bullet

    Bullet Attack +20%.

  4. 04
    Well Prepared

    At run start, Marcus gains 30 [Armor].

  5. 05
    Triple Shot

    [Geminate Shot] trigger chance +8%. When triggered, it also fires 1 extra bullet.

Core and substitute package

Core and substitute package

Weapons

War Dominator game artWar Dominator[Final Shot]: Always deals Critical Hits and directly triggers [Ignition]. • Damage dealt by [Ignition] increases by 666%.Death Dominator game artDeath Dominator[Final Shot]: Applies Death Mark. When it reaches 4 stacks or the target dies, bursts a Death Ring that applies [Freeze] to everyone. • [Freeze] also applies Death Mark and directly executes enemies below 10% Health.

Relics

Emperor's Holy Sword game artEmperor's Holy Sword• Critical Chance +25% • Critical Damage +100%Lovers' Gift game artLovers' Gift• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.Hermit's Cloak game artHermit's Cloak• Dodge: You enter the [Assassination Ready] state, +50% Movement Speed and your next bullet deals +360% damage, lasting 3 seconds. (Cooldown 6 seconds)

Tarot

The Emperor game artThe EmperorAll Critical Chance gained from other sources is doubled. Half of excess Critical Chance is converted into equal Critical Damage.The Hermit game artThe HermitIf there are no units (allies or enemies) within 300 yards of you, your Fire Rate +50%, Reload Speed +50%. Also periodically knocks back approaching enemies.

Failure boundary and pivot

Failure boundary and pivot

Leave this route when neither core weapon nor a compatible trigger appears by the middle of the run. Pivot when a weapon's reload or magazine pattern does not match the guaranteed post-skill shot. The Hermit package can also fail near teammates or enemies, so do not abandon revive range to preserve a conditional bonus.

High-difficulty pressureCo-op control

Editorial record

Review and sources

Reviewed by
Pass the Fear Wiki editorial desk
Published
Jul 30, 2026
Last reviewed
Aug 2, 2026
Data status
Editorial guidance checked against the linked public sources
Public sources
Official Steam pageOfficial Steam CommunityRead the editorial and corrections policy