
Hunters
Marcus
A direct gunfighter built around firepower and disciplined shooting.
Effect and rules
What it does
Weapon bonuses depend on the active shooting and reload loop.
Hunter progression
Skills and upgrade choices
Choose one of three upgrades in each row as the hunter levels.
When shooting, there is a 15% chance to trigger [Geminate Shot], firing 1 additional bullet.
Fires 5 random Silver Bullets at enemies in a wide area around you, each dealing 140% Current Weapon's Elemental Damage.
- Row 1
Bullet Storm After casting [Fatal Silver Bullet], the next 3 shots are guaranteed to trigger [Geminate Shot].
Gunfire Synergy When using Battle Skill, your next shot is guaranteed to trigger [Geminate Shot].
Geminate Shot + [Geminate Shot] trigger chance +10%.
- Row 2
Bullseye [Fatal Silver Bullet] deals double damage on Critical Hit.
Fatal Silver Bullet + [Fatal Silver Bullet] Final Damage +60%.
Spray & Slay! [Fatal Silver Bullet] fires 3 extra bullets and can pierce enemies.
- Row 3
Prey in Sight When [Fatal Silver Bullet] hits a target, it applies [Hunter's Mark], causing the target to take +50% damage for 6 seconds.
Lead-Core Bullet Bullet Attack +20%.
Quick Fire Reload: Increases Marcus's Fire Rate by 20% for 3 seconds.
- Row 4
Well Prepared At run start, Marcus gains 30 [Armor].
Indomitable When Marcus takes a Fatal Hit, he instantly restores 50% of his Max Health. Triggers once per run.
Survival Plunder When Marcus's Health drops below 20%, each shot that hits an enemy restores 1% of his Max Health.
- Row 5
Death Storm When [Fatal Silver Bullet] hits an enemy, it has 50% chance to trigger Current Weapon's [Transmutation] effect.
Old Hunter When [Geminate Shot] triggers, there is a 40% Adaptive Chance to fire a free [Fatal Silver Bullet].
Triple Shot [Geminate Shot] trigger chance +8%. When triggered, it also fires 1 extra bullet.