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Jenny game art

Jenny · First clears to Reality

Jenny Stable starter Build

A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Best fit
First clears to Reality
Run mode
Solo or flexible team
Load in plannerOpen complete hunter tree

How the hunter contributes

Bomb tactician. Wildcat Bomb inherits the current weapon element during combat.

Combat plan

Dismantle only pickups that do not improve the active weapon pair, then turn those Waste to Treasure triggers into bomb resources. Cast Wildcat Bomb after equipping the element you want it to carry into the enemy pack. A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Co-op responsibility

Group enemies and use Wildcat Bomb with the weapon element the team needs. Avoid overwriting a useful setup merely to trigger a lower-value element.

Acquisition plan

Acquisition plan

01

Early run

Secure one repeatable weapon trigger and the first skill that makes the hunter's core action reliable.

02

Mid run

Add the second weapon for coverage, then favor health, reload, or trigger consistency over a speculative multiplier.

03

Late run

Complete the five-row route and only take the listed Tarot pair when its conditions match the inventory you actually hold.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Simple Modification

    For every 10 Components held, all your damage increases by 1%, up to 30%.

  2. 02
    Transmutation Bomb

    When [Wildcat Bomb] hits enemies, has a 25% chance to trigger the Transmutation effect of Jenny's Current Weapon.

  3. 03
    Twin Bombs

    Casting [Wildcat Bomb] has a 50% chance to throw 1 additional bomb. While in combat, if your [Wildcat Bomb] is ready, yuo will automatically cast [Wildcat Bomb] when landing bullet hits.

  4. 04
    Scrap Armor

    When [Waste to Treasure] triggers, grants Armor equal to 10% Max Health.

  5. 05
    Explosive Part Modification

    Using Battle Skill has a 23% Adaptive Chance to cast 1 no-cost [Wildcat Bomb].

Core and substitute package

Core and substitute package

Weapons

War Dominator game artWar Dominator[Final Shot]: Always deals Critical Hits and directly triggers [Ignition]. • Damage dealt by [Ignition] increases by 666%.Conquest Dominator game artConquest DominatorAttacking enemies with [Corrosion] spreads [Plague], dealing Acid Damage equal to 300% Bullet Attack and triggering [Corrosion]. • When enemies already affected by [Corrosion] take [Plague] damage, [Plague] triggers again. They can only be affected by [Plague] once within a short time.

Relics

Lovers' Gift game artLovers' Gift• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.Hanged Man's Rope game artHanged Man's Rope• On [Shatter] trigger: Your Final Damage +3%.Strength Greaves game artStrength Greaves• Max Health +100%, but Dodge cooldown +2 seconds.

Tarot

The Magician game artThe Magician[First Shot]: Turns into a Magic Bullet. Enemies hit are transformed into Rabbits for 2 seconds. You deal +50% damage to Rabbits.Temperance game artTemperanceThe first five shop refreshes are free. On every fifth refresh, one random Relic in the shop becomes Forged.

Failure boundary and pivot

Failure boundary and pivot

Leave this route when neither core weapon nor a compatible trigger appears by the middle of the run. Pivot when the current weapon element does not support the planned Transmutation. War and Conquest are separate Fire and Acid chains; complete one first. Hanged Man's Rope needs real Shatter support, with The Hanged Man as an explicit alternative rather than an assumed trigger.

High-difficulty pressureCo-op control