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Jenny game art

Jenny · Any coordinated difficulty

Jenny Co-op control Build

A team route that values marks, grouping, elemental states, shared economy, and reliable setup windows over isolated peak damage.

Best fit
Any coordinated difficulty
Run mode
Two to four players
Load in plannerOpen complete hunter tree

How the hunter contributes

Bomb tactician. Wildcat Bomb inherits the current weapon element during combat.

Combat plan

Dismantle only pickups that do not improve the active weapon pair, then turn those Waste to Treasure triggers into bomb resources. Cast Wildcat Bomb after equipping the element you want it to carry into the enemy pack. A team route that values marks, grouping, elemental states, shared economy, and reliable setup windows over isolated peak damage.

Co-op responsibility

Group enemies and use Wildcat Bomb with the weapon element the team needs. Avoid overwriting a useful setup merely to trigger a lower-value element.

Acquisition plan

Acquisition plan

01

Early run

Tell the team which mark, element, resource, or control effect you will provide before everyone commits to competing setup.

02

Mid run

Finish the shared setup loop and hand narrow drops to the teammate who can already trigger them consistently.

03

Late run

Focus the same priority target, keep a revive path open, and use the second weapon to cover the team's missing state rather than duplicate it.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Scrap Recycling

    When [Waste to Treasure] triggers, Grants 10 additional Components.

  2. 02
    Vacuum Bomb

    When [Wildcat Bomb] hits enemies, additionally creates a 500-yard vacuum that pulls nearby enemies toward the center.

  3. 03
    Assembly Genius

    The number of dismantles required to trigger [Waste to Treasure] is reduced by 1.

  4. 04
    Scrap Armor

    When [Waste to Treasure] triggers, grants Armor equal to 10% Max Health.

  5. 05
    Legendary Assembler

    When [Waste to Treasure] triggers for the 5th time each run, grants 1 Unidentified Legendary quality Weapon or Weapon Part. When you hold Weapons or Weapon Parts of Legendary quality or higher, Final Damage increases by 15%.

Core and substitute package

Core and substitute package

Weapons

Conquest Dominator game artConquest DominatorAttacking enemies with [Corrosion] spreads [Plague], dealing Acid Damage equal to 300% Bullet Attack and triggering [Corrosion]. • When enemies already affected by [Corrosion] take [Plague] damage, [Plague] triggers again. They can only be affected by [Plague] once within a short time.Death Dominator game artDeath Dominator[Final Shot]: Applies Death Mark. When it reaches 4 stacks or the target dies, bursts a Death Ring that applies [Freeze] to everyone. • [Freeze] also applies Death Mark and directly executes enemies below 10% Health.

Relics

Sigil of Temperance game artSigil of Temperance• On dismantling items: Randomly grants 2 stacks of [Ember] or [Growth].Chariot Wheel game artChariot Wheel• At the end of Combat: Generates 1 Relic with [Embarkation] or [Destination].Empress's Chest game artEmpress's Chest• [Destination]: Randomly generates 1 item.

Tarot

The Empress game artThe EmpressWhenever you dismantle an item, there is a 25% chance to return an item of the same type.The Chariot game artThe Charioton [Embarkation]: Triggers all your [Destination] effects.

Failure boundary and pivot

Failure boundary and pivot

Switch to the strongest self-contained loop when teammates cannot consume your setup or the group is splitting buildup across targets. Pivot when the current weapon element does not support the planned Transmutation. War and Conquest are separate Fire and Acid chains; complete one first. Hanged Man's Rope needs real Shatter support, with The Hanged Man as an explicit alternative rather than an assumed trigger.

Stable starterHigh-difficulty pressure