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Jenny game art

Jenny · Hell, Reality, and Blood Moon

High-difficulty pressure

A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.

Best fit
Hell, Reality, and Blood Moon
Run mode
Experienced solo or coordinated team
Load in plannerOpen complete hunter tree

How the hunter contributes

Bomb tactician. Wildcat Bomb inherits the current weapon element during combat.

Combat plan

Dismantle only pickups that do not improve the active weapon pair, then turn those Waste to Treasure triggers into bomb resources. Cast Wildcat Bomb after equipping the element you want it to carry into the enemy pack. A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.

Co-op responsibility

Group enemies and use Wildcat Bomb with the weapon element the team needs. Avoid overwriting a useful setup merely to trigger a lower-value element.

Acquisition plan

Acquisition plan

01

Early run

Take immediate room control or damage first; do not reserve several slots for an endgame combination that cannot clear the next fight.

02

Mid run

Lock the defensive row and complete one elemental or weapon loop before adding another conditional multiplier.

03

Late run

Use the burst window on priority targets, but preserve a revive, dodge, or health answer for difficulty modifiers that interrupt skills.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Scrap Assembly

    When [Waste to Treasure] triggers for the 2nd time each run, upgrades the active skill's Wildcat Bomb, increasing Final Damage dealt by 50% and area by 20%.

  2. 02
    Armor-Breaking Bomb

    Enemies hit by [Wildcat Bomb] take 15% increased damage from all sources for 8 seconds. Stacks up to 3 times.

  3. 03
    Cluster Bomb

    When [Wildcat Bomb] explodes, it scatters 6 secondary Cat Bombs within 200 yards around it. Each deals 20% of the original bomb's damage.

  4. 04
    Indomitable

    When Jenny takes a Fatal Hit, she instantly restores 50% of her Max Health. Triggers once per run.

  5. 05
    Anti-Heavy Specialist

    You deal 30% additional damage to Elite and Boss enemies. After eliminating a Boss enemy, additionally drops 1 Weapon or Weapon Part.

Core and substitute package

Core and substitute package

Weapons

Explosive Crossbow game artExplosive CrossbowEnemies hit by Explosive Crossbow trigger [Ignition] after 4 seconds. • On using Battle Skill: Triggers [Ignition] early and increases [Ignition] damage by 150%. Enemies hit by Explosive Crossbow trigger [Ignition] after 4 seconds. • On using Battle Skill: Triggers [Ignition] early and increases [Ignition] damage by 150%. Enemies hit by Explosive Crossbow trigger [Ignition] after 4 seconds. • On using Battle Skill: Triggers [Ignition] early and increases [Ignition] damage by 150%. Enemies hit by Explosive Crossbow trigger [Ignition] after 5 seconds. • On using Battle Skill: Triggers [Ignition] early and increases [Ignition] damage by 300%. • [Ignition] area increases by 50%. Enemies hit by Explosive Crossbow trigger [Ignition] after 5 seconds. • On using Battle Skill: Triggers [Ignition] early and increases [Ignition] damage by 300%. • [Ignition] area increases by 50%.War Dominator game artWar Dominator[Final Shot]: Always deals Critical Hits and directly triggers [Ignition]. • Damage dealt by [Ignition] increases by 666%.

Relics

Strength Greaves game artStrength Greaves• Max Health +100%, but Dodge cooldown +2 seconds.High Priestess's Wreath game artHigh Priestess's Wreath• [Destination]: Restores 30% of your lost Health.Lovers' Gift game artLovers' Gift• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.

Tarot

The Star game artThe StarWhen you take a Fatal Hit, fully restores Health, then destroys [Tarot Card - The Star].Strength game artStrengthFinal Damage +75%.

Failure boundary and pivot

Failure boundary and pivot

Pivot as soon as the survival layer or main payoff cannot be completed without sacrificing current room clear. Pivot when the current weapon element does not support the planned Transmutation. War and Conquest are separate Fire and Acid chains; complete one first. Hanged Man's Rope needs real Shatter support, with The Hanged Man as an explicit alternative rather than an assumed trigger.

Stable starterCo-op control

Editorial record

Review and sources

Reviewed by
Pass the Fear Wiki editorial desk
Published
Jul 30, 2026
Last reviewed
Aug 2, 2026
Data status
Editorial guidance checked against the linked public sources
Public sources
Official Steam pageOfficial Steam CommunityRead the editorial and corrections policy