Skip to content
Pass the FearWiki & Planner
DatabaseHuntersBuildsGuidesNewsPlanner
© 2026 Pass the Fear Wiki
AboutPrivacyTerms
  1. Pass the Fear home
  2. Hunter builds
  3. Elena
  4. Stable starter
Elena game art

Elena · First clears to Reality

Elena Stable starter Build

A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Best fit
First clears to Reality
Run mode
Solo or flexible team
Load in plannerOpen complete hunter tree

How the hunter contributes

Anomaly hunter. Anomaly bonuses require the matching marked target and elemental state.

Combat plan

Apply the mark, build the matching elemental anomaly, and fire the silver-arrow payoff while both conditions overlap. Range and duration are useful only when they preserve that marked anomaly window. A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Co-op responsibility

Mark and finish dangerous targets from range. Coordinate anomaly timing so the team can consume the same elemental window instead of splitting buildup across unrelated targets.

Acquisition plan

Acquisition plan

01

Early run

Secure one repeatable weapon trigger and the first skill that makes the hunter's core action reliable.

02

Mid run

Add the second weapon for coverage, then favor health, reload, or trigger consistency over a speculative multiplier.

03

Late run

Complete the five-row route and only take the listed Tarot pair when its conditions match the inventory you actually hold.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Hunting Mark

    When [Demon Hunting Silver Arrow] hits, it marks the enemy, causing them to take 15% more damage for 3 seconds.

  2. 02
    Painful Moment

    The duration of [Demon Hunting Time] increases by 50%.

  3. 03
    Auto Trigger

    The trigger condition for [Demon Hunting Silver Arrow] changes to: When shooting, there's a 60% Adaptive Chance to fire 1 Demon Hunting Silver Arrow.

  4. 04
    Long Duration Combat

    While in [Demon Hunting Time], if Elena's Health is below 35%, restores 2% Max Health per second and increases Movement Speed by 40%.

  5. 05
    Demon Breaking Silver Arrow

    While in [Demon Hunting Time], [Demon Hunting Silver Arrow] deals 400% damage and fires 1 extra arrow.

Core and substitute package

Core and substitute package

Weapons

Death Dominator game artDeath Dominator[Final Shot]: Applies Death Mark. When it reaches 4 stacks or the target dies, bursts a Death Ring that applies [Freeze] to everyone. • [Freeze] also applies Death Mark and directly executes enemies below 10% Health.Conquest Dominator game artConquest DominatorAttacking enemies with [Corrosion] spreads [Plague], dealing Acid Damage equal to 300% Bullet Attack and triggering [Corrosion]. • When enemies already affected by [Corrosion] take [Plague] damage, [Plague] triggers again. They can only be affected by [Plague] once within a short time.

Relics

Sword of Justice game artSword of Justice• You deal +120% damage to enemies with Health above 80% or below 20%.Hanged Man's Rope game artHanged Man's Rope• On [Shatter] trigger: Your Final Damage +3%.Hermit's Cloak game artHermit's Cloak• Dodge: You enter the [Assassination Ready] state, +50% Movement Speed and your next bullet deals +360% damage, lasting 3 seconds. (Cooldown 6 seconds)

Tarot

Justice game artJusticeConvert all current Health into [Armor]. For every 1% Health lost, your Final Damage +2%.The Hanged Man game artThe Hanged ManYour [Shatter] effects trigger 1 additional time.

Failure boundary and pivot

Failure boundary and pivot

Leave this route when neither core weapon nor a compatible trigger appears by the middle of the run. Pivot when marks expire before the anomaly lands or bosses resist your room-clear cadence. Favor longer windows and reliable buildup before adding another conditional damage multiplier.

High-difficulty pressureCo-op control