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Elena game art

Elena · Hell, Reality, and Blood Moon

High-difficulty pressure

A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.

Best fit
Hell, Reality, and Blood Moon
Run mode
Experienced solo or coordinated team
Load in plannerOpen complete hunter tree

How the hunter contributes

Anomaly hunter. Anomaly bonuses require the matching marked target and elemental state.

Combat plan

Apply the mark, build the matching elemental anomaly, and fire the silver-arrow payoff while both conditions overlap. Range and duration are useful only when they preserve that marked anomaly window. A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.

Co-op responsibility

Mark and finish dangerous targets from range. Coordinate anomaly timing so the team can consume the same elemental window instead of splitting buildup across unrelated targets.

Acquisition plan

Acquisition plan

01

Early run

Take immediate room control or damage first; do not reserve several slots for an endgame combination that cannot clear the next fight.

02

Mid run

Lock the defensive row and complete one elemental or weapon loop before adding another conditional multiplier.

03

Late run

Use the burst window on priority targets, but preserve a revive, dodge, or health answer for difficulty modifiers that interrupt skills.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Eliminate the Root

    [Demon Hunting Silver Arrow] deals 70% more Final Damage to enemies below 50% Health.

  2. 02
    No Mercy

    While in [Demon Hunting Time], Elena's Critical Damage increases by 40%.

  3. 03
    Unseen Strike

    Elena deals 40% more damage to enemies above 75% Health.

  4. 04
    Indomitable

    When Elena takes a Fatal Hit, she instantly restores 50% of her Max Health. Triggers once per run.

  5. 05
    Demon Breaking Silver Arrow

    While in [Demon Hunting Time], [Demon Hunting Silver Arrow] deals 400% damage and fires 1 extra arrow.

Core and substitute package

Core and substitute package

Weapons

Eagle Eye game artEagle EyeDamage to distant enemies +200%. Damage to distant enemies +200%. Damage to distant enemies +200%. Bullet damage dealt to distant enemies increases by 200% and directly triggers [Hemorrhage]. Bullet damage dealt to distant enemies increases by 200% and directly triggers [Hemorrhage].Demonhunter Crossbow game artDemonhunter CrossbowDodge: Increases the damage of your next shot by 50%. Dodge: Increases the damage of your next shot by 50%. Dodge: Increases the damage of your next shot by 50%. Dodge: Increases the damage of your next shot by 50%. Every third shot on the same target deals additional 100% Physical Damage and triggers [Hemorrhage]. Dodge: Increases the damage of your next shot by 50%. Every third shot on the same target deals additional 100% Physical Damage and triggers [Hemorrhage].

Relics

Sword of Justice game artSword of Justice• You deal +120% damage to enemies with Health above 80% or below 20%.Emperor's Holy Sword game artEmperor's Holy Sword• Critical Chance +25% • Critical Damage +100%Hermit's Cloak game artHermit's Cloak• Dodge: You enter the [Assassination Ready] state, +50% Movement Speed and your next bullet deals +360% damage, lasting 3 seconds. (Cooldown 6 seconds)

Tarot

The Emperor game artThe EmperorAll Critical Chance gained from other sources is doubled. Half of excess Critical Chance is converted into equal Critical Damage.Strength game artStrengthFinal Damage +75%.

Failure boundary and pivot

Failure boundary and pivot

Pivot as soon as the survival layer or main payoff cannot be completed without sacrificing current room clear. Pivot when marks expire before the anomaly lands or bosses resist your room-clear cadence. Favor longer windows and reliable buildup before adding another conditional damage multiplier.

Stable starterCo-op control

Editorial record

Review and sources

Reviewed by
Pass the Fear Wiki editorial desk
Published
Jul 30, 2026
Last reviewed
Aug 2, 2026
Data status
Editorial guidance checked against the linked public sources
Public sources
Official Steam pageOfficial Steam CommunityRead the editorial and corrections policy