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Elena game art

Elena · Any coordinated difficulty

Elena Co-op control Build

A team route that values marks, grouping, elemental states, shared economy, and reliable setup windows over isolated peak damage.

Best fit
Any coordinated difficulty
Run mode
Two to four players
Load in plannerOpen complete hunter tree

How the hunter contributes

Anomaly hunter. Anomaly bonuses require the matching marked target and elemental state.

Combat plan

Apply the mark, build the matching elemental anomaly, and fire the silver-arrow payoff while both conditions overlap. Range and duration are useful only when they preserve that marked anomaly window. A team route that values marks, grouping, elemental states, shared economy, and reliable setup windows over isolated peak damage.

Co-op responsibility

Mark and finish dangerous targets from range. Coordinate anomaly timing so the team can consume the same elemental window instead of splitting buildup across unrelated targets.

Acquisition plan

Acquisition plan

01

Early run

Tell the team which mark, element, resource, or control effect you will provide before everyone commits to competing setup.

02

Mid run

Finish the shared setup loop and hand narrow drops to the teammate who can already trigger them consistently.

03

Late run

Focus the same priority target, keep a revive path open, and use the second weapon to cover the team's missing state rather than duplicate it.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Hunting Mark

    When [Demon Hunting Silver Arrow] hits, it marks the enemy, causing them to take 15% more damage for 3 seconds.

  2. 02
    Flowing

    While in [Demon Hunting Time], Elena's Fire Rate increases by 30% and Reload Speed increases by 30%.

  3. 03
    Demon Hunting Dance

    While in [Demon Hunting Time], Elena's Dodge automatically fires a Demon Hunting Silver Arrow at the nearest enemy, without needing to shoot. During combat, if [Demon Hunting Time] is ready, dodging automatically activates it.

  4. 04
    Whizz Past

    The invincibility window of Elena's dodge is extended by 0.1 seconds.

  5. 05
    Burst Silver Arrow

    When [Demon Hunting Silver Arrow] hits, it fires 5 piercing Silver Arrow Shards into the nearby area. Each shard deals 25% Current Weapon's Elemental Damage.

Core and substitute package

Core and substitute package

Weapons

Death Dominator game artDeath Dominator[Final Shot]: Applies Death Mark. When it reaches 4 stacks or the target dies, bursts a Death Ring that applies [Freeze] to everyone. • [Freeze] also applies Death Mark and directly executes enemies below 10% Health.Conquest Dominator game artConquest DominatorAttacking enemies with [Corrosion] spreads [Plague], dealing Acid Damage equal to 300% Bullet Attack and triggering [Corrosion]. • When enemies already affected by [Corrosion] take [Plague] damage, [Plague] triggers again. They can only be affected by [Plague] once within a short time.

Relics

Hermit's Cloak game artHermit's Cloak• Dodge: You enter the [Assassination Ready] state, +50% Movement Speed and your next bullet deals +360% damage, lasting 3 seconds. (Cooldown 6 seconds)Thorn Round game artThorn Round• Transmutation Buildup Rate +30%.Lovers' Gift game artLovers' Gift• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.

Tarot

The Moon game artThe MoonOn triggering Transmutation: 30% chance to trigger the Sub Weapon's Transmutation effect 1 additional time.The Hierophant game artThe HierophantYou mark the enemy with the highest Health as [Heretic] until it dies. Dealing damage to a[Heretic] additionally inflicts True Damage equal to half of the damage dealt.

Failure boundary and pivot

Failure boundary and pivot

Switch to the strongest self-contained loop when teammates cannot consume your setup or the group is splitting buildup across targets. Pivot when marks expire before the anomaly lands or bosses resist your room-clear cadence. Favor longer windows and reliable buildup before adding another conditional damage multiplier.

Stable starterHigh-difficulty pressure