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Rules reference

Mechanics

Resolve Transmutation, Shatter, Embarkation, Smite, and other tooltip vocabulary.

18current records
Embarkation game art
Mechanics

Embarkation

[Embarkation]: Trigger when entering a new stage.

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Destination game art
Mechanics

Destination

[Destination]: Trigger when battle ends.

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Hemorrhage game art
Transmutation

Hemorrhage

Physical Weapons hit cause enemies to accumulate Hemorrhage Buildup. [Hemorrhage]: Deals 300% Physical Damage.

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Freeze game art
Transmutation

Freeze

Frost Weapons hit cause enemies to accumulate Freeze Buildup. [Freeze]: Deals 150% Frost Damage and Freezes enemies for 2 seconds.

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Disruption game art
Transmutation

Disruption

Lightning Weapons hit cause enemies to accumulate Disruption Buildup. [Disruption]: When deals damage, addtionally deals Lightning Damage equal to 10%-40% of the damage dealt, lasting 5 seconds.

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Corrosion game art
Transmutation

Corrosion

Acid Weapons hit cause enemies to accumulate Corrosion Buildup. [Corrosion]: Deals 100% Acid Damage and reduces the enemy's 30% of All Resistances for 5 seconds.

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Ignition game art
Transmutation

Ignition

Fire Weapons hit cause enemies to accumulate Ignition Buildup. [Ignition]: Deals 150% AoE Fire Damage

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Overload game art
Mechanics

Overload

[Overload]: While [Overload] is active, all [Overload] effects are applied.

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Shatter game art
Mechanics

Shatter

[Shatter]: The effect triggered when this item is dismantled.

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Ember game art
Mechanics

Ember

[Ember]: Each stack of [Ember] increases your Final Damage by +1%.

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Growth game art
Mechanics

Growth

[Growth]: Each stack of [Growth] increases your max Health by +1.

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Armor game art
Mechanics

Armor

[Armor]: When taking damage, armor is consumed first.

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Resonance Level game art
Mechanics

Resonance Level

[Resonance Level]: Each point of Resonance Level enhances weapon mastery effects.

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First Shot game art
Mechanics

First Shot

[First Shot]: The first bullet in the magazine.

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Final Shot game art
Mechanics

Final Shot

[Final Shot]: The last bullet in the magazine.

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Transmutation game art
Mechanics

Transmutation

[Transmutation]: Transmutation includes [Hemorrhage], [Freeze], [Disruption], [Corrosion], and [Ignition].

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Smite game art
Mechanics

Smite

[Smite]: Bullets deal variable damage. A shot that rolls the maximum damage is considered a Smite.

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Adaptive Chance game art
Mechanics

Adaptive Chance

[Adaptive Chance]: The trigger chance is adjusted based on your current Weapon Balance.

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