Rules reference
Resolve Transmutation, Shatter, Embarkation, Smite, and other tooltip vocabulary.
[Embarkation]: Trigger when entering a new stage.
Open record[Destination]: Trigger when battle ends.
Open recordPhysical Weapons hit cause enemies to accumulate Hemorrhage Buildup. [Hemorrhage]: Deals 300% Physical Damage.
Open recordFrost Weapons hit cause enemies to accumulate Freeze Buildup. [Freeze]: Deals 150% Frost Damage and Freezes enemies for 2 seconds.
Open recordLightning Weapons hit cause enemies to accumulate Disruption Buildup. [Disruption]: When deals damage, addtionally deals Lightning Damage equal to 10%-40% of the damage dealt, lasting 5 seconds.
Open recordAcid Weapons hit cause enemies to accumulate Corrosion Buildup. [Corrosion]: Deals 100% Acid Damage and reduces the enemy's 30% of All Resistances for 5 seconds.
Open recordFire Weapons hit cause enemies to accumulate Ignition Buildup. [Ignition]: Deals 150% AoE Fire Damage
Open record[Overload]: While [Overload] is active, all [Overload] effects are applied.
Open record[Shatter]: The effect triggered when this item is dismantled.
Open record[Ember]: Each stack of [Ember] increases your Final Damage by +1%.
Open record[Growth]: Each stack of [Growth] increases your max Health by +1.
Open record[Armor]: When taking damage, armor is consumed first.
Open record[Resonance Level]: Each point of Resonance Level enhances weapon mastery effects.
Open record[First Shot]: The first bullet in the magazine.
Open record[Final Shot]: The last bullet in the magazine.
Open record[Transmutation]: Transmutation includes [Hemorrhage], [Freeze], [Disruption], [Corrosion], and [Ignition].
Open record[Smite]: Bullets deal variable damage. A shot that rolls the maximum damage is considered a Smite.
Open record[Adaptive Chance]: The trigger chance is adjusted based on your current Weapon Balance.
Open record