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Stella game art

Stella · First clears to Reality

Stella Stable starter Build

A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Best fit
First clears to Reality
Run mode
Solo or flexible team
Load in plannerOpen complete hunter tree

How the hunter contributes

Tarot caster. Starlight and Tarot payoffs depend on the faces held in the current run.

Combat plan

Read the available Tarot faces first, generate Starlight, then spend cards during the face and timing window that supports the current room. Fate Swap protects the plan when the drawn orientation is wrong. A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Co-op responsibility

Track Tarot faces and announce effects that change team decisions. Use Fate tools to stabilize the shared plan, not only to maximize your own short window.

Acquisition plan

Acquisition plan

01

Early run

Secure one repeatable weapon trigger and the first skill that makes the hunter's core action reliable.

02

Mid run

Add the second weapon for coverage, then favor health, reload, or trigger consistency over a speculative multiplier.

03

Late run

Complete the five-row route and only take the listed Tarot pair when its conditions match the inventory you actually hold.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Choice of Fate

    If the [Tarot Card] chosen by [Wheel of Fate] is upright, permanently gain 15 stacks of [Growth]. If it is reversed, permanently gain 15 stacks of [Ember].

  2. 02
    Wand Radiance

    Each stack of [Starlight] increases Battle Skill Damage by 10%. When [Starlight Card] deals damage, there is a 20% chance to reset Battle Skill cooldown.

  3. 03
    Pentacle Amplification

    When casting [Starlit Card Formation], gain 5 additional stacks of [Starlight].

  4. 04
    Fate Swap

    When Stella takes a Fatal Hit, randomly destroys 1 Tarot Card and restores 25% of her Max Health.

  5. 05
    Guidance of Fate

    When Tarot Card slots are full, randomly gain 1 exclusive Relic for a Tarot Card you own.

Core and substitute package

Core and substitute package

Weapons

Dash Knight game artDash KnightReloading at full magazine: Charges your bullets. • Lv.1: Fires Flash Energy Bullet, dealing Lightning Damage equal to 500% Bullet Attack. • Lv.2: Fires Piercing Shockwave, dealing Lightning Damage equal to 1000% Bullet Attack.Death Dominator game artDeath Dominator[Final Shot]: Applies Death Mark. When it reaches 4 stacks or the target dies, bursts a Death Ring that applies [Freeze] to everyone. • [Freeze] also applies Death Mark and directly executes enemies below 10% Health.

Relics

Fortune's Scales game artFortune's Scales• For each 1 Upright [Tarot Card] and 1 Reversed [Tarot Card] you hold, your Final Damage +25%.Magician's Hat game artMagician's Hat• Reload Speed +100% • Reload: 40% chance to instantly complete reloading.High Priestess's Wreath game artHigh Priestess's Wreath• [Destination]: Restores 30% of your lost Health.

Tarot

Wheel of Fortune game artWheel of FortuneAllows you to refresh the Tarot Cards once during selection. For each upright Tarot Card you hold, your Final Damage +15%.The Star game artThe StarWhen you take a Fatal Hit, fully restores Health, then destroys [Tarot Card - The Star].

Failure boundary and pivot

Failure boundary and pivot

Leave this route when neither core weapon nor a compatible trigger appears by the middle of the run. Pivot when the Tarot faces in the run do not support the planned pair. Build around the faces you actually hold and avoid counting conditional Tarot bonuses as permanent panel damage.

High-difficulty pressureCo-op control