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Long Tong game art

Long Tong · First clears to Reality

Stable starter

A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Best fit
First clears to Reality
Run mode
Solo or flexible team
Load in plannerOpen complete hunter tree

How the hunter contributes

Dragon companion. Dragon Flame and Fury values depend on Amber's active combat state.

Combat plan

Keep Amber engaged with the main pack, layer repeated Dragon Breath into persistent Dragon Flame, and protect companion uptime before adding another multiplier. Move with the dragon instead of splitting to isolated targets. A forgiving route that establishes the hunter's signature loop before asking for narrow triggers or risky damage windows.

Co-op responsibility

Use Amber to hold space and keep Dragon Flame pressure on packed enemies. Cover the team during long setup windows rather than chasing isolated targets.

Acquisition plan

Acquisition plan

01

Early run

Secure one repeatable weapon trigger and the first skill that makes the hunter's core action reliable.

02

Mid run

Add the second weapon for coverage, then favor health, reload, or trigger consistency over a speculative multiplier.

03

Late run

Complete the five-row route and only take the listed Tarot pair when its conditions match the inventory you actually hold.

Five-row upgrade route

Five-row upgrade route

Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.

  1. 01
    Dragon Breath +

    Amber's [Dragon Breath] base damage +100%.

  2. 02
    Multiple Dragon Breaths

    While Amber is in [Fury], she fires 2 additional [Dragon Breaths].

  3. 03
    Ever-Burning Dragon Flame

    [Dragon Flame] base damage +100%, max stacks +2, and it no longer expires.

  4. 04
    Guardian Spirit Dragon

    When Long Tong takes damage while below 25% Health, Amber blocks that damage for him. Amber then enters dormancy until Long Tong uses [Destroy Them!] again.

  5. 05
    Human-Dragon Unity

    When shooting, there is a 10% Adaptive Chance to cast [Destroy Them!] for free.

Core and substitute package

Core and substitute package

Weapons

War Dominator game artWar Dominator[Final Shot]: Always deals Critical Hits and directly triggers [Ignition]. • Damage dealt by [Ignition] increases by 666%.Ember Spark game artEmber SparkOn using Battle Skill: The next bullet summons Flame Storm that lasts for 2 seconds, dealing 100% Fire Battle Skill Damage per second. On using Battle Skill: The next bullet summons Flame Storm that lasts for 2 seconds, dealing 100% Fire Battle Skill Damage per second. On using Battle Skill: The next bullet summons Flame Storm that lasts for 2 seconds, dealing 100% Fire Battle Skill Damage per second. On using Battle Skill: The next bullet summons Flame Storm that lasts for 2 seconds, dealing 100% Fire Battle Skill Damage per second. Battle Skill Damage +50%. Each time Flame Storm deals damage, your Battle Skill cooldown is reduced by 1 second. On using Battle Skill: The next bullet summons Flame Storm that lasts for 2 seconds, dealing 100% Fire Battle Skill Damage per second. Battle Skill Damage +50%. Each time Flame Storm deals damage, your Battle Skill cooldown is reduced by 1 second.

Relics

Lovers' Gift game artLovers' Gift• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.Strength Greaves game artStrength Greaves• Max Health +100%, but Dodge cooldown +2 seconds.Sigil of Temperance game artSigil of Temperance• On dismantling items: Randomly grants 2 stacks of [Ember] or [Growth].

Tarot

The Lovers game artThe LoversYou gain the Weapon Effects of your Sub Weapon. You gain the Passive Effects of your Sub Weapon Part. Since love is imperfect, some of them will not take effect.Strength game artStrengthFinal Damage +75%.

Failure boundary and pivot

Failure boundary and pivot

Leave this route when neither core weapon nor a compatible trigger appears by the middle of the run. Pivot when Amber cannot stay active long enough to support Dragon Flame and Fury. Guardian Spirit Dragon trades survival for companion uptime by putting Amber to sleep; after it triggers, stop counting full companion damage until Destroy Them! wakes Amber.

High-difficulty pressureCo-op control

Editorial record

Review and sources

Reviewed by
Pass the Fear Wiki editorial desk
Published
Jul 30, 2026
Last reviewed
Aug 2, 2026
Data status
Editorial guidance checked against the linked public sources
Public sources
Official Steam pageOfficial Steam CommunityRead the editorial and corrections policy