
Lanny · Hell, Reality, and Blood Moon
Lanny High-difficulty pressure Build
A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.
- Best fit
- Hell, Reality, and Blood Moon
- Run mode
- Experienced solo or coordinated team
How the hunter contributes
Treasure specialist. Treasure and coin triggers depend on the rewards found in the current run.
Combat plan
Treat every 200-coin spend and treasure conversion as a timed investment. Build the economy early, but keep enough immediate weapon damage to clear the rooms that fund the next Trading Expert payout. A tighter route for dangerous rooms and bosses, pairing stronger payoff windows with a deliberate survival choice.
Co-op responsibility
Call out economy choices before spending shared opportunities. Your value comes from converting treasure and coins over time, so avoid forcing the team into a weak room for one speculative payout.
Acquisition plan
Acquisition plan
Early run
Take immediate room control or damage first; do not reserve several slots for an endgame combination that cannot clear the next fight.
Mid run
Lock the defensive row and complete one elemental or weapon loop before adding another conditional multiplier.
Late run
Use the burst window on priority targets, but preserve a revive, dodge, or health answer for difficulty modifiers that interrupt skills.
Five-row upgrade route
Five-row upgrade route
Take one upgrade from each row. The listed effects are the current in-game wording; conditions remain conditional in Planner totals.
- 01Gold Rusher
Coin Gain +20%.
- 02Risk Avoidance
[All or Nothing] no longer increases Lanny's Damage Taken.
- 03Little Makes Mickle
For every 10 coins collected, [All or Nothing] Final Damage bonus +1%, up to 60 stacks.
- 04Buy Safety
If Lanny has over 25 coins when taking a Fatal Hit, he restores 30% of his Health at the cost of 25 coins. Each trigger doubles the cost.
- 05The Golden Shooter
While under [All or Nothing], each shot fires an extra coin, dealing Current Weapon's Elemental Damage equal to 100% of Bullet Attack to the target.
Core and substitute package