Persistent progression
Review the complete shared talent tree, rank upgrades, requirements, and run bonuses.
Final Damage +5%
Open recordBase Health+5%
Open recordYou can buy 1 free potion from each shop.
Open recordGrants 15 Coins when opening a chest for the first time.
Open recordRestores 25% of lost Health when entering a shop.
Open recordCritical Damage +20%
Open recordCritical Chance +5% Smite Chance +5%
Open recordMovement Speed +8%
Open recordReduces all damage you take by 5%.
Open recordUltimate Gauge Gain +15%
Open record+1 Relic Stall in Shops
Open recordGrants 10 [Armor] when you enter a shop.
Open recordOn Ultimate: Increases your Critical Chance by 25% for 8 seconds.
Open recordBattle Skill Damage +15%
Open recordBattle Skill Damage +30%
Open recordBullet Attack +15%
Open recordBullet Attack +30%
Open recordWhen defeating a Boss, there is a 10% chance to drop an additional unidentified Relic.
Open recordWhen defeating a Boss, there is a 20% chance to drop an additional unidentified Relic.
Open recordIf you don't take damage for 5 seconds, Movement Speed +15%.
Open recordIf you don't take damage for 5 seconds, Movement Speed +30%.
Open record[Brief Respite] grants 5 additional [Armor].
Open record[Brief Respite] grants 10 additional [Armor].
Open recordAfter taking damage: If your Health is below 50%, creates a protective bubble that lasts 5 seconds. Players inside the protective bubble are immune to all damage. Once per stage.
Open recordOn triggering Transmutation: 10% chance to deal 260% of the Current Weapon's Elemental Damage to enemies. This damage is affected by Battle Skill damage bonuses.
Open recordAt the start of a run, grants an unidentified Epic Relic.
Open recordGrants [Fight to Survive] effect when your Health is below 30%: Hitting enemies with bullets restores 1% of your max Health. Can be triggered up to once per second.
Open recordBattle Skill Cooldown -10%
Open recordBattle Skill Cooldown -20%
Open recordFire Rate +15% Reload Speed +15%
Open recordFire Rate +30% Reload Speed +30%
Open recordThere is a 50% chance to obtain 1 unidentified Weapon or Weapon Part when entering a Hub.
Open recordGrants 1 unidentified Weapon or Weapon Part when entering a Hub.
Open recordThere is a 50% chance to obtain 1 unidentified Relic when entering a Hub.
Open recordGrants 1 unidentified Relic when entering a Hub.
Open recordDefeating a Boss restores 10% of lost Health.
Open recordDefeating a Boss restores 20% of lost Health.
Open recordWhen you are in [Fight to Survive] state, reduces damage you take by 10%.
Open recordWhen you are in [Fight to Survive] state, reduces damage you take by 20%.
Open recordWhen triggering [Weakness Strike], reduces your current Battle Skill cooldown by 20%.
Open recordWhen triggering [Weakness Strike], bonus from [Quickdraw] is doubled for 3 seconds.
Open recordWhen opening chests in Weapon and Weapon Part rooms, you can forgo the reward to refresh your Main Weapon affix instead.
Open recordYou can refresh once when selecting Relics.
Open recordIncreases the effect of [Bloodbath Hunter] by 50%.
Open record[Fight to Survive] now triggers when your Health is below 50%.
Open recordIncreases [Weakness Strike] trigger chance by 10%.
Open recordEpic item drop chance is slightly increased.
Open recordResurrect with 30% of Max Health after being downed. (Available once in a game)
Open recordFinal Damage +30% Mythic Weapon drop chance is slightly increased.
Open recordBase Health +30% Legendary Relic drop chance is slightly increased.
Open record