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Major Arcana

Tarot Cards

Compare every upright and reversed Tarot outcome and follow its connected relics.

44current records
The Fool game art
Upright

The Fool

your [Embarkation] effects trigger 1 additional time.

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The Fool (Reversed) game art
Reversed

The Fool (Reversed)

When dismantling a Relic with [Embarkation]: Trigger all your [Embarkation] effects twice. • This effect can trigger at most 10 times per stage.

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The Magician game art
Upright

The Magician

[First Shot]: Turns into a Magic Bullet. Enemies hit are transformed into Rabbits for 2 seconds. You deal +50% damage to Rabbits.

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The Magician (Reversed) game art
Reversed

The Magician (Reversed)

[First Shot]: Turns into a Magic Bullet. Enemies hit are transformed into Rabbits for 2 seconds. You deal +100% damage to Rabbits. Warning: Magic Bullets may occasionally backfire, causing you to lose all bullets.

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The High Priestess game art
Upright

The High Priestess

[Destination]: Restores 10% Health. 20% of overhealing is converted into an equal amount of [Growth] stacks.

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The High Priestess (Reversed) game art
Reversed

The High Priestess (Reversed)

Overhealing is converted into 2x the amount of [Armor].

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The Empress game art
Upright

The Empress

Whenever you dismantle an item, there is a 25% chance to return an item of the same type.

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The Empress (Reversed) game art
Reversed

The Empress (Reversed)

Whenever you dismantle an item, there is a 15% chance to return an item of the same type with quality no lower than the dismantled one.

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The Emperor game art
Upright

The Emperor

All Critical Chance gained from other sources is doubled. Half of excess Critical Chance is converted into equal Critical Damage.

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The Emperor (Reversed) game art
Reversed

The Emperor (Reversed)

Your base Critical Damage becomes dynamic, ranging from 200% to 450%.

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The Hierophant game art
Upright

The Hierophant

You mark the enemy with the highest Health as [Heretic] until it dies. Dealing damage to a[Heretic] additionally inflicts True Damage equal to half of the damage dealt.

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The Hierophant (Reversed) game art
Reversed

The Hierophant (Reversed)

You mark the enemy with the highest Health as [Heretic] until it dies. Dealing damage to a [Heretic] additionally inflicts True Damage equal to half of the damage dealt. You and the enemy deal 50% increased damage to each other.

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The Lovers game art
Upright

The Lovers

You gain the Weapon Effects of your Sub Weapon. You gain the Passive Effects of your Sub Weapon Part. Since love is imperfect, some of them will not take effect.

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The Lovers (Reversed) game art
Reversed

The Lovers (Reversed)

On using Battle Skill: Cast the Battle Skill of your Sub Weapon.

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The Chariot game art
Upright

The Chariot

on [Embarkation]: Triggers all your [Destination] effects.

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The Chariot (Reversed) game art
Reversed

The Chariot (Reversed)

on [Destination]: Triggers all your [Embarkation] effects.

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Strength game art
Upright

Strength

Final Damage +75%.

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Strength (Reversed) game art
Reversed

Strength (Reversed)

Final Damage +120%, Damage Taken +30%

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The Hermit game art
Upright

The Hermit

If there are no units (allies or enemies) within 300 yards of you, your Fire Rate +50%, Reload Speed +50%. Also periodically knocks back approaching enemies.

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The Hermit (Reversed) game art
Reversed

The Hermit (Reversed)

If there are no units (allies or enemies) within 300 yards of you, increases your next bullet's Damage by 150% every second, up to 3 stacks. Also periodically knocks back approaching enemies.

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Wheel of Fortune game art
Upright

Wheel of Fortune

Allows you to refresh the Tarot Cards once during selection. For each upright Tarot Card you hold, your Final Damage +15%.

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Wheel of Fortune (Reversed) game art
Reversed

Wheel of Fortune (Reversed)

Allows you to reverse a Tarot Card during selection. For each Reversed Tarot Card you hold, your Final Damage +25%, Damage Taken +10%

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Justice game art
Upright

Justice

Convert all current Health into [Armor]. For every 1% Health lost, your Final Damage +2%.

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Justice (Reversed) game art
Reversed

Justice (Reversed)

Immediately restores 50% Max Health. For every 1% Health remaining, your Final Damage +1.5%.

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The Hanged Man game art
Upright

The Hanged Man

Your [Shatter] effects trigger 1 additional time.

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The Hanged Man (Reversed) game art
Reversed

The Hanged Man (Reversed)

[Embarkation]: On entering a shop, the next time a Relic's [Shatter] is triggered, the [Shatter] effect triggers 5 times.

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Death game art
Upright

Death

your [Destination] effects trigger 1 additional time.

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Death (Reversed) game art
Reversed

Death (Reversed)

Once per shop, buy a Relic with [Destination] effects, immediately destroys it and permanently grants its effects.

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Temperance game art
Upright

Temperance

The first five shop refreshes are free. On every fifth refresh, one random Relic in the shop becomes Forged.

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Temperance (Reversed) game art
Reversed

Temperance (Reversed)

Exchange your shop's purchase price and refresh price, but dismantling items in the shop no longer grants Components.

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The Devil game art
Upright

The Devil

[Embarkation]: Grants 1 stack of [Nether Pact], increasing your Damage Taken by 100%, removed after taking damage. [Destination]: Removes all [Nether Pact] stacks. Each stack of [Nether Pact] is converted into a random Relic. • This Tarot can trigger at most 100 times per stage.

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The Devil (Reversed) game art
Reversed

The Devil (Reversed)

[Embarkation]: Grants 1 stack of [Nether Pact], increasing your Damage Taken by 200%, removed after taking damage. [Destination]: Removes all [Nether Pact] stacks. Each stack of [Nether Pact] is converted into Coins. • This Tarot can trigger at most 100 times per stage.

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The Tower game art
Upright

The Tower

Grants 1 Unidentified Legendary Relic.

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The Tower (Reversed) game art
Reversed

The Tower (Reversed)

Grants 1 Legendary Relic. [Destination]: Grants 1 stack of White Tower Mark. When White Tower Mark reaches 20 stacks, consumes all marks and grants 1 Legendary Relic.

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The Star game art
Upright

The Star

When you take a Fatal Hit, fully restores Health, then destroys [Tarot Card - The Star].

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The Star (Reversed) game art
Reversed

The Star (Reversed)

When you take a Fatal Hit, you gain [Armor] equal to your Max Health and destroy [Tarot Card - The Star].

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The Moon game art
Upright

The Moon

On triggering Transmutation: 30% chance to trigger the Sub Weapon's Transmutation effect 1 additional time.

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The Moon (Reversed) game art
Reversed

The Moon (Reversed)

Transmutation Damage +100%. On triggering Transmutation: Deals an additional 100% True Damage.

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The Sun game art
Upright

The Sun

Grants Blessing of the Holy Sun, increasing Final Damage based on the sun's position. At noon, your Final Damage +150%.

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The Sun (Reversed) game art
Reversed

The Sun (Reversed)

Grants Blessing of the Scorching Sun, increasing Final Damage based on the sun's position. At noon, your Final Damage +300%. At sunset, Final Damage -100%.

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Judgement game art
Upright

Judgement

When dealing damage to enemies at Full Health, directly removes 20% of their Health.

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Judgement (Reversed) game art
Reversed

Judgement (Reversed)

When dealing damage to enemies at Full Health, directly removes 60% of their Health. However, the enemies restore 50% of Max Health over the next 10 seconds.

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The World game art
Upright

The World

When you permanently gain [Ember], [Growth], or [Armor], gain 2 additional stacks.

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The World (Reversed) game art
Reversed

The World (Reversed)

When you permanently gain [Ember], [Growth], or [Armor], you can only gain up to 1 stack. When you permanently gain [Ember], [Growth], or [Armor], the stack of the other two +1.

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