Relic database
Separate always-active modifiers from bonuses that require a health, reload, or combat trigger.

A Tarot relic that scales Final Damage through Embarkation.
On triggering Embarkation: Final Damage +1%.Open record
A reload-focused Tarot relic.
Reload Speed +100%; reloading has a 40% chance to complete instantly.Open record
Restores lost health when Destination triggers.
Destination restores 30% of your lost Health.Open record
Generates an item when Destination triggers.
Destination randomly generates 1 item.Open record
A direct critical-stat package.
Critical Chance +25%; Critical Damage +100%.Open record
Turns an Ultimate into a map-wide Lightning event.
On Ultimate, summons 15 Divine Lightning strikes for 333% Lightning Damage each.Open record
Raises both main damage channels and equalizes them.
Bullet Attack +30%; Battle Skill Damage +30%; both become equal at the higher value.Open record
Generates a trigger-focused relic after combat.
At the end of Combat, generates 1 relic with Embarkation or Destination.Open record
Trades dodge cadence for a larger health pool.
Max Health +100%, but Dodge cooldown +2 seconds.Open record
Turns Dodge into a short assassination window.
Dodge grants +50% Movement Speed and +360% damage to the next bullet for 3 seconds.Open record
Rewards balanced upright and reversed Tarot faces.
For each upright and reversed Tarot pair held, Final Damage +25%.Open record
Amplifies damage at the top and bottom of an enemy health bar.
Deal +120% damage to enemies above 80% or below 20% Health.Open record
Scales Final Damage through Shatter triggers.
On Shatter trigger: Final Damage +3%.Open record
Adds a sweeping True Damage event to the Ultimate.
Ultimate deals 444% True Damage; Destination raises the scythe damage by 44%.Open record
Turns dismantling into Ember or Growth stacks.
Dismantling items randomly grants 2 stacks of Ember or Growth.Open record