Run-defining items
Search current relic effects, hidden passives, Tarot links, and Shatter interactions.
• On triggering [Embarkation]: Final Damage +1%.
Open record• Reload Speed +100% • Reload: 40% chance to instantly complete reloading.
Open record• [Destination]: Restores 30% of your lost Health.
Open record• [Destination]: Randomly generates 1 item.
Open record• Critical Chance +25% • Critical Damage +100%
Open record• On Ultimate: Summons 15 Divine Lightning across the map. Each Lightning Strike deals 333% Lightning Damage to enemies. Divine Lightning is also considered Battle Skill Damage.
Open record• Bullet Attack +30% • Battle Skill Damage +30% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.
Open record• At the end of Combat: Generates 1 Relic with [Embarkation] or [Destination].
Open record• Max Health +100%, but Dodge cooldown +2 seconds.
Open record• Dodge: You enter the [Assassination Ready] state, +50% Movement Speed and your next bullet deals +360% damage, lasting 3 seconds. (Cooldown 6 seconds)
Open record• For each 1 Upright [Tarot Card] and 1 Reversed [Tarot Card] you hold, your Final Damage +25%.
Open record• You deal +120% damage to enemies with Health above 80% or below 20%.
Open record• On [Shatter] trigger: Your Final Damage +3%.
Open record• On Ultimate: Summons Death's Scythe to sweep forward, dealing 444% True Damage to all enemies. • On [Destination] trigger: Death's Scythe damage +44%.
Open record• On dismantling items: Randomly grants 2 stacks of [Ember] or [Growth].
Open record• [Embarkation]: Flip a Devil's Coin, granting you 1 stack of either [Heads] or [Tails] effect. • [Heads]: Final Damage +6%. • [Tails]: All Damage Taken +6%.
Open record• [Shatter]: Randomly grants 1 Legendary Relic.
Open record• When carried: Grants 50 stacks of [Growth].
Open record• On triggering Transmutation: Grants 1 stack of [Moon Blessing]. When [Moon Blessing] reaches 10 stacks, summons Moonlight to deal 1000% Frost Damage to all enemies. Moonlight is considered Transmutation Damage.
Open record• On Ultimate: Your next shot adds Solar Flame, dealing 1500% Fire Damage. Solar Flame is also considered Bullet Damage.
Open record• When enemy Health is below 60%: For each 1% Health lost, their Damage Taken +1%.
Open record• [Embarkation]: Grants 1 stack of [Ember], [Growth], and [Armor]. • [Destination]: Grants 1 stack of [Ember], [Growth], and [Armor]. • Hidden effect: While holding [Tarot Card · The World], [World Stone] triggers 1 additional time.
Open record• On using Battle Skill: Inflicts [Hemorrhage] on the nearest enemy.
Open record• Transmutation Buildup Rate +30%.
Open record• Bullets additionally deal 30% Sub Weapon's Elemental Damage.
Open record• Bullet Damage Cap +35% Smite Chance +20%
Open record• Embarkation, on Ultimate: In this stage, the next 1 use of Battle Skill is cooldown-free.
Open record• Bullet Damage Cap +35%, Smite Chance +20% • Embarkation: Smite Chance permanently +2%.
Open record• Physical Damage+20% • Destination: Battle Skill Damage permanently +4%.
Open record• Physical Damage +20% • [Destination]: Damage dealt by Transmutation permanently +4%.
Open record• On using Battle Skill: Fire Rate +50%, bullets are guaranteed to Smite. This ends on Reload. • On Smite: Adds Shattering Blade, adding 15 [Hemorrhage] Buildup.
Open record• Bullet Damage Cap +35% • Smite Chance +20%. • On Smite: Blood Spear pierces enemies, adding 35 [Hemorrhage] buildup.
Open record• Bullet Damage Cap +50%. • Embarkation: Permanently increases maximum Bullet Attack Damage by 5%.
Open record• Physical Damage +30% • Embarkation: Restores 35% Ultimate Gauge.
Open record• Embarkation: Physical Damage permanently +6%. • When attacking enemies below 50% Health, Bullet Attack +100%.
Open record• On triggering [Hemorrhage]: Physical Damage +5% until combat ends, stacking infinitely.
Open record• Bullet Damage Cap +35% • Smite Chance +20% • On Smite: Inflicts [Blood Splash] on all enemies within 200 yards. [Blood Splash] is considered [Hemorrhage].
Open record• When entering combat: Bullet Attack increases by 20% every second until combat ends.
Open record• On Ultimate: Unleashes Blood Curse on the nearest enemy, dealing 600% Physical Damage. • After Blood Curse deals damage, triggers all Embarkation effects. (Unique Passive)
Open record• Physical Damage +100% • On entering a stage: The first time you dismantle another Physical Relic, you permanently gain its effect. (Unique Passive)
Open record• On triggering [Hemorrhage]: Deals an additional 300% Physical Battle Skill Damage. • On using Battle Skill: Triggers [Hemorrhage] on all enemies. • The additional Physical Battle Skill Damage is affected by [Hemorrhage] Damage Bonuses.
Open record• Embarkation: Smite Chance permanently +5%. • [Hemorrhage] can now deal Critical Hits, and Smite Chance also increases [Hemorrhage] Critical Chance. • Smite Chance additionally grants an equal amount of Physical Damage Bonus. (Unique Passive)
Open record• Embarkation, Destination, on Ultimate: [Hemorrhage] Damage permanently +4%. • On triggering [Hemorrhage]: 20% chance to deal 10x damage.
Open record• While shooting: 50% Adaptive Chance to fire 1 additional Ice Spike, inflicting [Freeze] along the path.
Open record• Final Damage +10%
Open record• Embarkation: Grants 2 [Armor].
Open record• Blocks the next incoming damage, then [Shatters]. • [Shatter]: Grants 10 [Armor].
Open record• Embarkation: Grants 1 [Armor]. • On losing [Armor]: For each 1 stack of [Armor] lost, your Final Damage +2% until exiting combat.
Open record• Embarkation: Grants 3 [Armor]. • [Shatter]: Permanently grants this Relic's [Embarkation] effect, but the Armor granted is reduced to 1.
Open record• Destination: Grants 2 [Armor]. • When you have [Armor]: +1 Projectile.
Open record• When entering combat: Grants 3 [Armor]. • While you have [Armor]: Transmutation Damage +30%.
Open record• Frost Damage +20% • On using Battle Skill: The next time you deal damage, inflicts Blizzard that triggers [Freeze].
Open record• On Bullet Damage: Triggers a small-area Ice Blast, dealing Frost Damage equal to 120% Bullet Attack.
Open record• Embarkation: Grants 3 [Armor]. • Destination: Grants 3 [Armor]. • At the end of combat: Refunds the [Armor] consumed in this combat, up to 30 stacks.
Open record• Embarkation: Grants 1 [Armor]. • When entering combat: Each [Armor] increases your Final Damage by 0.5% until combat ends.
Open record• Destination: Grants 2 [Armor]. • [Shatter]: During this run, each time you gain [Armor], you gain 1 extra stack.
Open record• Frost Damage +30% • When [Freeze] ends, triggers an Ice Blast, dealing 35% Frost Damage to enemies in a small area.
Open record• [Freeze] can now deal Critical Hits. • When entering combat: Each [Armor] increases [Freeze] Critical Chance by 1% until combat ends.
Open record• Destination: Grants 1 [Armor]. • When entering combat: Each [Armor] increases Frost Damage by 0.5% until combat ends.
Open record• Embarkation: Grants 4 [Armor]. • When shooting: 50% Adaptive Chance to summon an Ice Meteor at the nearest enemy, inflicting [Freeze] on enemies in the target area. • When entering combat: Each [Armor] increases [Freeze] Damage by 1.5% until combat ends.
Open record• Embarkation,,Destination: Grants 8 [Armor]. • When hit: Damage taken will not exceed your [Armor] stacks. • Your [Armor] limit +1000. • On gaining [Armor]: Gain +100% Armor.
Open record• Fires an Eye of the Storm forward every second, dealing 200% Frost Damage. • Eye of the Storm is affected by Projectile Count, and its damage is considered [Freeze] Damage. • When entering combat: Each [Armor] increases Eye of the Storm Damage by 0.5% until combat ends.
Open record• On Ultimate: Deals 250% Frost Damage to all enemies and inflicts [Freeze]. Each enemy hit grants you 1 [Armor]. On gaining [Armor]: The amount gained +50%.
Open record• On Ultimate: Launches 1 Giant Glacier at the nearest enemy, dealing 600% Frost Damage. • After Giant Glacier deals damage, triggers all [Destination] effects. (Unique Passive)
Open record• Dodge: You enter the [Overload] state for 2 seconds. • During [Overload]: Fire Rate +15%, Reload Speed +15%.
Open record• Dodge: You enter the [Overload] state for 2 seconds. • During [Overload] state: Movement Speed and Dodge Distance +40%.
Open record• While shooting: 80% Adaptive Chance to cast 1 additional Chain Lightning, dealing 80% Lightning Damage, bouncing up to 3 times.
Open record• Fire Rate +8% • Reload Speed +8%
Open record• [First Shot]: You enter the [Overload] state for 2 seconds. • During [Overload] state: Final Damage +40%.
Open record• On using Battle Skill: You enter the [Overload] state for 6 seconds. • During [Overload] state: +2 Projectiles.
Open record• On triggering Transmutation: You enter the [Overload] state for 2 seconds. • During [Overload] state: Battle Skill Damage +100%.
Open record• On triggering Transmutation: Summons a Heavenly Thunder to strike enemies, dealing 80% of Weapon's Lightning Damage.
Open record• Fire Rate +20% • On Bullet Damage: 20% Adaptive Chance to trigger an Electric Circle, inflicting [Disruption] on all enemies inside the Electric Circle.
Open record• Lightning Damage +20%. • On triggering Transmutation: On your next shot, +2 Projectiles, Bullet Attack +40%.
Open record• While shooting: 15% Adaptive Chance to enter the [Overload] state for 6 seconds. • During [Overload] state: Fire Rate +35%, Reload Speed +35%.
Open record• When entering combat: Immediately fully charges Ultimate. Your next Ultimate costs no energy. • On Ultimate: Fires 10 Capacitor Rounds, each dealing 200% Lightning Damage. Deals double damage to enemies affected by [Disruption].
Open record• Transmutation Damage +50% • On Bullet Damage: Adds 30 Lightning Damage, which is also considered Transmutation Damage.
Open record• On Ultimate: You enter the [Overload] state for 6 seconds. • During [Overload] state: Automatically fires 1 Chain Lightning every 1 second, dealing 50% Lightning Damage and inflicts [Disruption]. • The Chain Lightning can bounce to yourself and bounces 2 times. • Additional Turbulent Field does not fire new Chain Lightning, but +4 Bounces to it instead.
Open record• On Ultimate: Lightning Damage permanently +3%. • On triggering[Disruption]: If the target is already affected by [Disruption], inflicts Thunderstorm in a small area, dealing 150% Lightning Damage.
Open record• Lightning Damage +30%. • Lightning Damage Bonus grants half as much [Disruption] Damage Cap. • [Overload]: [Disruption] always deals maximum damage.
Open record• On Ultimate: You enter the [Overload] state for 10 seconds. • During [Overload] state: While shooting, 60% Adaptive Chance to cast Chain Lightning, dealing 170% Lightning Transmutation Damage to the target and inflicting [Disruption]. Chain Lightning can bounce up to 4 times.
Open record• [First Shot]: Adds a Thunder Arrow that pierces enemies along its path, dealing 200% Lightning Damage. Each additional Projectile adds another 50% Lightning Damage. • The Thunder Arrow is considered Bullet, Transmutation, and Battle Skill Damage. • On entering [Overload] state: Instantly reloads your weapon.
Open record• Lightning Damage +40% • [Overload]: All other [Overload] effects and Lightning Damage are doubled. (Unique Passive)
Open record• On Ultimate: Refunds 50% Ultimate Gauge. • On Ultimate: Lightning will enshroud you, granting immunity to all damage for 2 seconds.
Open record• On triggering [Disruption]: Restores 1% Ultimate Gauge. • On Ultimate: Releases a pulsing Lightning Circle around you. As the Lightning Circle expands and contracts, it deals 500% Lightning Damage to enemies hit and inflicts [Disruption].
Open record• Critical Chance +15% • [Shatter]:Permanently grants 2 stacks of [Ember].
Open record• [Final Shot]: 20% Adaptive Chance to fire 1 extra Flame Round, which pierces enemies and deals 100% Fire Damage. • [Shatter]: Permanently grants 2 stacks of [Ember].
Open record• When carried: Grants 8 stacks of [Ember]. • [Shatter]: Permanently grants 2 stacks of [Ember].
Open record• Current Weapon's Elemental Damage +12%. • [Shatter]: Permanently grants 2 stacks of [Ember].
Open record• Embarkation: Grants 1 stack of [Ember] • [Shatter]: Permanently grants 3 stacks of [Ember].
Open record• On Kill: Detonates the enemy, splashing fragments to the 2 nearest enemies, inflicting Main Weapon's Transmutation. • [Shatter]: Permanently grants 3 stacks of [Ember].
Open record• When carried: Grants 10 stacks of [Ember]. • At 30 [Ember]: Immediately [shatters] Volatile Explosive, and grants Thermite Explosive. • [Shatter]:Permanently grants 3 stacks of [Ember].
Open record• On dismantling Weapons or Weapon Parts: Permanently grants 3 stacks of [Ember]. • [Shatter]: Permanently grants 3 stacks of [Ember].
Open record• Fire Damage +20% • Destination: Critical Chance permanently +2%. • [Shatter]: Permanently grants 3 stacks of [Ember].
Open record• Reduces your Battle Skill Cooldown by 1 second. • On using Battle Skill: Throws a White Phosphorus Grenade at the nearest enemy, dealing 100%. Fire Battle Skill Damage. • [Shatter]: Permanently grants 3 stacks of [Ember].
Open record• Embarkation: After entering combat, grants 60 temporary stacks of [Ember], losing 1 temporary stack of [Ember] per second, down to 0, and loses all temporary stacks of [Ember] after combat. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• When carried: Grants 20 stacks of [Ember]. • [Ignition] Damage +50%. If [Ignition] hurts only one enemy, damage +50% further. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• On using Battle Skill: Your next 2 bullets always deal Critical Hits, with a 40% chance to immediately trigger [Ignition]. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• Fire Damage +20% • When carried: Grants 20 stacks of [Ember]. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• [Ignition] can now deal Critical Hits. When [Ignition] deals Critical Hits, reduces your Battle Skill Cooldown by 2 seconds. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• When carried: Grants 10 stacks of [Ember], each stack of [Ember] increases your Ultimate Gauge Buildup by 0.2% and Fire Damage by 0.4%. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• When carried: Grants 15 stacks of [Ember]. • All your [Ember] turns into [Cursed Fire], each stack increases your Final Damage by 1% and all your Damage Taken by 0.1%. (Cursed Fire is still considered Ember) • [Shatter]: Permanently grants 15 stacks of [Ember].
Open record• Embarkation: Critical Chance and Critical Damage +5% permanently. • On taking Fatal Hit: Restores 50% of your Health, instantly kills all non-Boss enemies within 1000 yards, removes 25% of Boss's Max Health, then automatically Dismantles this Relic. • [Shatter]: Permanently grants 15 stacks of [Ember].
Open record• When carried: Grants 100 stacks of [Ember]. • Your [Ember] limit +1000. • Destination: Grants [Ember] equal to 5% of your current [Ember] stacks. • [Shatter]: Permanently grants 30 stacks of [Ember].
Open record• When carried: Grants 15 stacks of [Ember]. • Your [Ignition] becomes [Explosive Fire Circle], each stack of [Ember] increases Final Damage of [Ignition] by 2.5% and Damage Range by 2.5%. • [Shatter]: Permanently grants 15 stacks of [Ember].
Open record• When carried: Grants 15 stacks of [Ember]. • [Ignition] triggers 1 additional time. • At 50 [Ember]: [Ignition] inflicts [Molten Armor] on dealing damage, reducing all Resistances by 20% for 1 second. • At 100 [Ember]: [Ignition] triggers 1 additional time, [Molten Armor] can stack up to 3 times. • [Shatter]:Permanently grants 15 stacks of [Ember].
Open record• When carried: Grants 8 stacks of [Growth]. • [Shatter]: Permanently grants 2 stacks of [Growth].
Open record• When this Relic is dismantled, randomly grants 1 Relic. • [Shatter]:Permanently grants 2 stacks of [Growth].
Open record• Destination: Restores 10% of your lost Health. • [Shatter]: Permanently grants 2 stacks of [Growth].
Open record• On triggering Transmutation: Deals 40% Acid Damage to nearby enemies. • [Shatter]:Permanently grants 2 stacks of [Growth].
Open record• On dismantling Relic: Permanently grants 1 stack of [Growth] • [Shatter]: Permanently grants 3 stacks of [Growth].
Open record• Embarkation: Grants 4 Coins. • When this Relic is dismantled, randomly grants 1 Relic of your Main Weapon's Element. • [Shatter]:Permanently grants 3 stacks of [Growth].
Open record• Embarkation: Permanently grants 1 stack of [Growth] • [Shatter]: Permanently grants 3 stacks of [Growth].
Open record• While shooting: 40% Adaptive Chance to fire 5 Blood Beads that automatically track the nearest enemy, each dealing 60% Acid Damage. Blood Beads are also considered Bullet Damage. • [Shatter]: Permanently grants 3 stacks of [Growth].
Open record• Bullet Attack +100%, and for each 1% Health lost, this effect -1%. • [Shatter]: Permanently grants 3 stacks of [Growth].
Open record• Acid Damage +20% • The seed of [Flower of Life]. At 80 stacks of [Growth], [Seed of Life] grows into [Flower of Life] • [Shatter]: Permanently grants 3 stacks of [Growth].
Open record• On dismantling Relics: Acid Damage permanently +1%. This effect triples if it is an Acid Relic. • On Ultimate: Summons Vines to bind enemies, immobilizing them for 2 seconds and dealing 200% Acid Damage. • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• When carried: Grants 10 stacks of [Growth]. • Each stack of [Growth] grants you 0.3% Acid Damage. This effect doubles at full Health. • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• At full Health: +2 Projectiles • If current Health exceeds 100, you are considered at full Health • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• When an enemy inflicted with [Corrosion] dies: Creates an Acid Explosion that deals 50% Acid Damage to nearby enemies and triggers [Corrosion]. • Each stack of [Growth] increases this damage by 3%. • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• [Corrosion] can stack 1 additional stack. • Every 30 stacks of [Growth] increases the stackable number of [Corrosion] by 1. • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• Acid Damage+30% • Destination: Restores 20% Ultimate Gauge. Every 1 stacks of [Growth] restores an additional 0.2% • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• When carried: Grants 100 stacks of [Growth]. • Your [Growth] limit +1000. • Destination: Grants [Growth] equal to 5% of your current [Growth] stacks. • [Shatter]: Permanently grants 30 stacks of [Growth].
Open record• When carried: Grants 20 stacks of [Growth] • Dismantling other Relics has a 15% chance to return the Relic. • Every 10 stacks of [Growth] increases this chance by 1%, up to 10% • [Shatter]: Permanently grants 15 stacks of [Growth].
Open record• When carried: Grants 15 stacks of [Growth] • On triggering Transmutation: Deals additional Acid Damage equal to [Growth] stacks * 2% of Weapon Damage to the target. • [Shatter]: Permanently grants 15 stacks of [Growth]
Open record• [Corrosion] now inflicts Poisoned on enemies, dealing 30% Acid Damage per second. • Each stack of [Growth] increases Poisoned Final Damage by 2%. • [Shatter]: Permanently grants 15 stacks of [Growth].
Open record• When inflicting [Corrosion] on an enemy affected by [Corrosion]: Deals additional 100% Acid Damage. • On Ultimate: Summons Acid Rain on the entire stage for 3 seconds, inflicting [Corrosion] on all enemies each second. • [Shatter]: Permanently grants 15 stacks of [Growth].
Open record• All your [Growth] becomes [Bloom]. Each stack increases your Bullet Attack by 1%. Effects of Relics with the same name cannot stack. (This is a unique passive, and Bloom is still considered Growth). • On Ultimate: Summons a Flower of Life for 10 seconds to aid you in battle. Flower of Life fires 1 piercing thorn each second, dealing [Bloom] stacks * 1% of Weapon's Acid Damage. Damage dealt by Flower of Life is also considered Bullet Damage.
Open record• Movement Speed and Dodge Distance +15%
Open record• Transmutation Damage +30%
Open record• Bullet Attack +30%
Open record• Each non-Legendary Relic you own increases your Battle Skill Damage by 8%.
Open record• Battle Skill Damage +60%
Open record• After using Battle Skill: Fires a Phosphor Round at the nearest enemy, dealing 80% Main Weapon's Elemental Battle Skill Damage. For each 1 second of your Battle Skill's current Cooldown, the Phosphor Round damage doubles.
Open record• After using Battle Skill: Your next shot additionally fires a Light Arrow, dealing 200% Main Weapon's Elemental Battle Skill Damage.
Open record• When an enemy dies: Instantly reduces your Battle Skill Cooldown by 1 second.
Open record• +2 Projectiles
Open record• Embarkation: Battle Skill Damage permanently +3%. • Destination: Battle Skill Damage permanently +3%.
Open record• While shooting: Imbue your bullets with Prismatic Starlight to impact enemies, dealing additional True Damage equal to 45% of Bullet Attack. This damage is also considered Battle Skill Damage.
Open record• Battle Skill Damage +40% • On using Battle Skill: Fires a piercing Fatal Shell, dealing 400% Current Weapon's Damage as Elemental Damage. Fatal Shell is also considered Battle Skill Damage and Bullet Damage.
Open record• Fire Rate +30% • While shooting: 33% Adaptive Chance to immediately reduce your Battle Skill Cooldown by 1 second.
Open record• While shooting: 25% Adaptive Chance to reload 1 bullet and increase the damage dealt by your next shot by 450%.
Open record• Embarkation, on Kill: The next bullet's Attack +250%.
Open record• Bullet Attack +60%. • Fire Rate +25%. • Reload Speed +25%. • The bonuses above are disabled for 5 seconds after you take damage.
Open record• Battle Skill Damage +50%. • Battle Skill always deals Critical Hits to enemies below 50% Health.
Open record• Battle Skill Damage +300% • Battle Skill Cooldown +100% • While shooting: Fires a Magic Bomb, dealing 100% Main Weapon's Elemental AoE Battle Skill Damage. Triggers up to once every 4 seconds.
Open record• Battle Skill Damage +100% • On using Battle Skill: 33% chance to reset the cooldown.
Open record• Battle Skill Damage +100%. • 25% of Battle Skill Damage is converted into Final Damage.
Open record• On Dismantle: Grants Coins equal to your current Coins.
Open record• While shooting: 80% Adaptive Chance to fire an Arcane Wave that pierces all enemies along its path and deals 120% Main Weapon's Elemental Battle Skill Damage.
Open record• When entering combat: Each use of Battle Skill increases Battle Skill Damage by 15%, stacking up to 5 times. Removed after combat ends. • At max stacks: The next 2 uses of Battle Skills are cooldown-free.
Open record• On entering combat: Shooting has an 80% Adaptive Chance to increase Bullet Attack by 15%, stacking up to 5 times. Removed after combat. • At max stacks: Weapons no longer spread.
Open record• Every 5 seconds, your next shot marks an enemy, increasing bullet damage dealt to them by 90% for 5 seconds.
Open record• On dealing damage: 5% chance to sequentially inflict [Corrosion], [Disruption], [Freeze], [Ignition], and [Hemorrhage]. • When you have both [Five-Color Crystal] and [Five-Color Ring], they combine into [Five-Color Supreme Ring].
Open record• On triggering [Hemorrhage]: 10% chance to trigger [Freeze]. • On triggering [Freeze]: 10% chance to trigger [Ignition]. • On triggering [Ignition]: 10% chance to trigger [Corrosion]. • On triggering [Corrosion]: 10% chance to trigger [Disruption]. • On triggering [Disruption]: 10% chance to trigger [Hemorrhage]. • With [Five-Color Ring], combines into [Five-Color Supreme Ring]. • These trigger effects are a Unique Passive.
Open record• On triggering Transmutation: Deals 150% True Damage to the target. • These trigger effects are a Unique Passive.
Open record• While shooting: 80% Adaptive Chance to fire 1 sawblade, dealing 100% Physical Damage and 50 Hemorrhage Buildup.
Open record• On triggering [Freeze]: Inflicts another random Transmutation on the target.
Open record• On triggering Transmutation: Summons a Five-Color Divine Lightning to strike the target, dealing Lightning Damage equal to 80% of Weapon Damage. • For each different Transmutation inflicted on the target, the damage +100%.
Open record• [Final Shot]: 8% Adaptive Chance to trigger an additional Fire Nova, inflicting [Ignition] on all enemies within range. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• On dealing damage: Casts a Poison Explosion at the enemy location, inflicting [Corrosion] on all enemies within 600 yards. Triggers up to once every 5 seconds. • Shatter: Permanently grants 8 stacks of [Growth].
Open record• Physical Damage +20%. • Bullet Damage Cap +35% Smite Chance +20%
Open record• Destination: Grants 1 [Armor]. • When you have [Armor]: Frost Damage +20%.
Open record• Lightning Damage +20%. • On Bullet Damage: Adds 10 Lightning Damage.
Open record• When carried: Grants 10 stacks of [Ember]. • Each stack of [Ember] increases Fire Damage by 1%, up to 20%. • [Shatter]: Permanently grants 3 stacks of [Ember].
Open record• When carried: Grants 10 stacks of [Growth]. • Each stack of [Growth] increases Acid Damage by 1%, up to 20%. • [Shatter]: Permanently grants 3 stacks of [Growth].
Open record• Physical Damage +50% • Your Physical Damage bonus also applies to Battle Skill Damage equally. (Unique Passive)
Open record• When entering combat: Grants 10 [Armor]. • The [When entering combat] effects of Frost Relics are doubled. (Unique Passive)
Open record• On Ultimate: Permanently increases Lightning Damage by 5%. • Lightning Damage Bonus additionally grants an equal amount of Final Damage. (Unique Passive) • When you have 2 Shock Rounds, they are automatically Forged.
Open record• Fire Damage +50% • Your Fire Damage bonus also applies to Transmutation Damage equally. (Unique Passive) • [Shatter]: Permanently grants 15 stacks of [Ember].
Open record• Acid Damage +50% • Your Acid Damage bonus also applies to Bullet Attack equally. (Unique Passive) • [Shatter]: Permanently grants 15 stacks of [Growth].
Open record• On triggering[Ignition]: Triggers [Disruption] once. (Unique Passive) • Lightning Resonance: For each Lightning Relic you own, [Disruption] triggers 1 additional time. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• While shooting: Adds Frost Damage equal to 25% of the damage dealt and Fire Damage equal to 25% of the damage dealt. • [Shatter]: Permanently grants 8 stacks of [Ember].
Open record• Smite and Critical Hits break armor, reducing all enemy Resistances by 10%, stacking infinitely. • Frost Resonance: Each Frost Relic you own reduces Resistances by an additional 10%.
Open record• Each stack of [Growth] increases Bullet Attack Cap by 0.1%. • Physical Resonance: For each Physical Relic you own, increases the cap by an extra 0.1%. • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• If the enemy is affected by both [Disruption] and [Corrosion], you cast Disintegration on it every 0.5 seconds, dealing 200% Acid Damage and 200% Lightning Damage. Disintegration is considered Transmutation Damage. • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• Each 1 stack of [Armor] increases your Acid Damage by 0.1%. • Frost Resonance: For each Frost Relic you own, increases the damage by an extra 0.1%. • [Shatter]: Permanently grants 8 stacks of [Growth].
Open record• When your shots deal damage: If the bullet deals a Smite and a Critical Hit, the damage dealt +30%. • Fire Resonance: For each Fire Relic you own, increases the damage by an extra 30%. • [Shatter]: Permanently grants 8 stacks of [Ember]
Open record• Fire Rate +30% • If your Fire Rate is above 180%, your bullets deal additional Physical Damage equal to 30% Bullet Attack. • Lightning Resonance: For each Lightning Relic you own, deal additional Physical Damage equal to 30% Bullet Attack.
Open record• On using Battle Skill: Throws an Acidfire Flask, dealing 50% Fire Battle Skill Damage and 50% Acid Battle Skill Damage per second for 5 seconds. • For each stack of [Ember] or [Growth] you have, the Acidfire Flask Damage increases by an additional 0.5%. • [Shatter]: Permanently gain 8 stacks of [Ember] and [Growth].
Open record• On triggering [Freeze]: You enter the [Overload] state for 1 second. • [Overload]: Frost Damage +30%. • Lightning Resonance: For each Lightning Relic you own, increases the damage by an additional 30%.
Open record• On dealing any Elemental Damage: Your Final Damage +20% for 8 seconds. Each Element can stack this effect once. • After reaching 5 stacks, summons a Five-Color Baby Dragon every 5 seconds. • Five-Color Baby Dragon: Unleashes Dragon Breath at enemies from above, dealing True Damage equal to your [Growth] stacks * [Ember] stacks * 5%.
Open record• For each stack of [Ember] or [Growth] you have, Transmutation Damage +1%. • After triggering Transmutation 10 times: Fires an arrow barrage at the nearest enemy, dealing 200% Physical, Frost, and Lightning Damage. This damage is considered Transmutation Damage.
Open record• Battle Skill Damage +50% • On using Battle Skill: Damage-dealing Battle Skills trigger 1 additional time.
Open record• All of your Elemental Damage increases by 30%, except the Main Weapon's Element. • Five-Color Resonance: Each Relic of a different Element you own increases the damage by an additional 30%.
Open record• If you have 4 Relics with [Shatter], grants the following effect: • [Embarkation]: Randomly triggers the [Shatter] effect of 1 Relic you own.
Open record• When carried: For every 20 coins spent, permanently increases your Final Damage and Main Weapon's Elemental Damage by 1%. • [Embarkation]: Grants 20 coins.
Open record• Bullet Attack Cap +50%. • Smite Chance +50%. • Bullet Attack Cap is doubled. (Unique Passive) • When Smite deals damage: Bullet Attack Cap +50%, stacking infinitely until combat ends.
Open record• While charging: Fires a small missile forward every 0.3 seconds, dealing True Damage equal to 20% Bullet Attack.
Open record• +1 Projectile • Full-Charge Shot: +1 Projectile.
Open record• Full-Charge Shot: Bullet Attack +100%.
Open record• Full-Charge Shot: Fires an additional identical bullet. Triggers up to once every 2 seconds.
Open record• Charge Speed +15% • On Ultimate: For the next 5 seconds, your Charge Weapons become instant.
Open record• Full-Charge Shot: Instantly reloads 1 bullet. • Effects triggered at Full-Charge Shot trigger 1 additional time.
Open record• Full-Charge Shot: Launch 5 missiles at the nearest enemy, dealing Main Weapon's Elemental Damage equal to 100% Bullet Damage Cap. • The Missile Damage is considered Bullet, Transmutation, and Battle Skill Damage.
Open record• Critical Chance +25% • If your Critical Chance is above 50%, your Critical Damage +25%. • [Shatter]: Permanently grants 3 stacks of [Ember]
Open record• Critical Chance +25% • On Critical Hit: Grants 1 stack of temporary [Ember], up to 100 stacks, removed after combat. • [Shatter]: Permanently grants 8 stacks of [Ember]
Open record• On triggering [Embarkation]: Final Damage +2%.
Open record• Reload Speed +200% • Reload: 75% chance to instantly complete reloading.
Open record• [Destination]: Restores 65% of your lost Health.
Open record• [Destination]: Randomly generates 2 items.
Open record• Critical Chance +50% • Critical Damage +250%
Open record• On Ultimate: Summons 20 Divine Lightning across the map. Each Lightning Strike deals 666% Lightning Damage to enemies. Divine Lightning is also considered Battle Skill Damage.
Open record• Bullet Attack +150% • Battle Skill Damage +150% • Your Bullet Attack and Battle Skill Damage become equal, always taking the higher value.
Open record• At the end of combat: Generates 2 Relics with [Embarkation] or [Destination].
Open record• Max Health +220%.
Open record• Dodge: You enter the [Assassination Ready] state, +100% Movement Speed and your next bullet deals +720% damage, lasting 3 seconds. (Cooldown 6 seconds)
Open record• For each 1 Upright [Tarot Card] and 1 Reversed [Tarot Card] you hold, your Final Damage +60%.
Open record• You deal +300% damage to enemies with Health above 80% or below 20%.
Open record• On [Shatter] trigger: Your Final Damage +8%.
Open record• On Ultimate: Summons Death's Scythe to sweep forward, dealing 999% True Damage to all enemies. • On [Destination] trigger: Death's Scythe damage +99%.
Open record• On dismantling items: Randomly grants 5 stacks of [Embers] or [Growth].
Open record• [Embarkation]: Flip a Devil's Coin, granting you 1 stack of either [Heads] or [Tails] effect. • [Heads]: Final Damage +15%. • [Tails]: All Damage Taken +15%.
Open record• [Shatter]: Randomly grants 2 Legendary Relics.
Open record• When carried: Grants 125 stacks of [Growth].
Open record• On triggering Transmutation: Grants 2 stacks of [Moon Blessing]. When [Moon Blessing] reaches 10 stacks, summons Moonlight to deal 2500% Frost Damage to all enemies. Moonlight is considered Transmutation Damage.
Open record• On Ultimate: Your next shot adds Solar Flame, dealing 4000% FireF Damage. Solar Flame is also considered Bullet Damage.
Open record• When enemy Health is below 60%: For each 1% Health lost, their Damage Taken +2.5%.
Open record• [Embarkation]: Grants 1 stack of [Ember], [Growth], and [Armor], triggering twice. • [Destination]: Grants 1 stack of [Ember], [Growth], and [Armor], triggering twice.
Open record• On using Battle Skill: Inflicts [Hemorrhage] on the nearest enemy, triggering twice.
Open record• Transmutation Buildup from bullets +75%.
Open record• Bullets additionally deal 75% Sub Weapon's Elemental Damage.
Open record• Bullet Damage Cap +50% • Smite Chance +35%.
Open record• Embarkation, on Ultimate: In this stage, the next 2 uses of Battle Skills are cooldown-free.
Open record• Bullet Damage Cap +50%, Smite Chance +35% • Embarkation: Smite Chance permanently +5%.
Open record• Physical Damage+50% • Destination: Battle Skill Damage permanently +10%.
Open record• Physical Damage +50% • [Destination]: Damage dealt by Transmutation permanently +10%.
Open record• On using Battle Skill: Fire Rate +50%, bullets are guaranteed to Smite. This ends on Reload. • On Smite: Adds Shattering Blade, adding 35 [Hemorrhage] Buildup.
Open record• Bullet Damage Cap +50% Smite Chance +35%. • On Smite: Blood Spear pierces enemies, adding 75 [Hemorrhage] Buildup.
Open record• Bullet Damage Cap +120%. • Embarkation: Permanently increases maximum Bullet Attack Damage by 12%.
Open recordPhysical Damage+75% • Embarkation: Restores 75% Ultimate Gauge.
Open record• Embarkation: Physical Damage permanently +15%. • When attacking enemies below 50% Health, Bullet Attack +250%.
Open record• On triggering [Hemorrhage]: Physical Damage +12% until combat ends, stacking infinitely.
Open record• Bullet Damage Cap +70% • Smite Chance +35% • On Smite: Inflicts [Blood Splash] on all enemies within 200 yards. [Blood Splash] is considered [Hemorrhage].
Open record• When entering combat: Bullet Attack increases by 50% every second until combat ends.
Open record• On Ultimate: Unleashes Blood Curse on the nearest enemy, dealing 600% Physical Damage. • After Blood Curse deals damage, triggers all Embarkation effects. (Unique Passive) • Blood Curse triggers one additional time. (Unique Passive)
Open record• Physical Damage +250% • On entering a stage: The first time you dismantle another Physical Relic, you permanently gain its effect. (Unique Passive)
Open record• On triggering [Hemorrhage]: Deals an additional 700% Physical Battle Skill Damage. • On using Battle Skill: Inflicts 2 instances of [Hemorrhage] on all enemies. • The additional Physical Battle Skill Damage is affected by [Hemorrhage] Damage Bonuses.
Open record• Embarkation: Smite Chance permanently +12%. • [Hemorrhage] can now deal Critical Hits, and Smite Chance also increases [Hemorrhage] Critical Chance. • Smite Chance additionally grants an equal amount of Physical Damage Bonus. (Unique Passive)
Open record• Embarkation, Destination, on Ultimate: [Hemorrhage] Damage permanently +10%. • On triggering [Hemorrhage]: 20% chance to deal 20x damage.
Open record• While shooting: 100% Adaptive Chance to fire 1 additional Ice Spike, inflicting [Freeze] along the path.
Open record• Final Damage +25%
Open record• Embarkation: Grants 5 [Armor].
Open record• Blocks the next incoming damage, then [Shatters]. • [Shatter]: Grants 25 [Armor].
Open record• Embarkation: Grants 2 [Armor]. • On losing [Armor]: For each 1 stack of [Armor] lost, your Final Damage +5% until exiting combat.
Open record• Embarkation: Grants 6 [Armor]. • [Shatter]: Permanently grants this Relic's [Embarkation] effect, but the Armor granted is reduced to 2.
Open record• Destination: Grants 5 [Armor]. • When you have [Armor]: Projectiles +2.
Open record• When entering combat: Grants 7 [Armor]. • While you have [Armor]: Transmutation Damage +30%.
Open record• Frost Damage +50% • On using Battle Skill: The next 2 times you deal damage, inflicts Blizzard that triggers [Freeze].
Open record• On Bullet Damage: Triggers a small-area Ice Blast, dealing Frost Damage equal to 250% Bullet Attack.
Open record• Embarkation: Grants 4 [Armor], triggered twice. • Destination: Grants 4 [Armor], triggered twice. • At the end of combat: Refunds the [Armor] consumed in this combat, up to 100 stacks.
Open record• Embarkation: Grants 2 [Armor]. • When entering combat: Each [Armor] increases your Final Damage by 1.25% until combat ends.
Open record• Destination: Grants 5 [Armor]. • [Shatter]: During this run, each time you gain [Armor], you gain 2 extra stacks.
Open record• Frost Damage +75% • When [Freeze] ends, triggers an Ice Blast, dealing 85% Frost Damage to enemies in a small area.
Open record• [Freeze] can now deal Critical Hits. • When entering combat: Each [Armor] increases [Freeze] Critical Chance by 3% until combat ends.
Open record• Destination: Grants 3 [Armor]. • When entering combat: Each [Armor] increases Frost Damage by 1% until combat ends.
Open record• Embarkation: Grants 5 [Armor], triggered twice. • When shooting: 80% Adaptive Chance to summon an Ice Meteor at the nearest enemy, inflicting [Freeze] on enemies in the target area. • When entering combat: Each [Armor] increases [Freeze] Damage by 3.5% until combat ends.
Open record• Embarkation,Destination: Grants 10 [Armor], triggering twice. • When hit: Damage taken will not exceed your [Armor] stacks. • Your [Armor] limit + 2000. • On gaining [Armor]: The amount gained +200%.
Open record• Fires an Eye of the Storm forward every second, dealing 500% Frost Damage. • Eye of the Storm is affected by Projectile Count, and its damage is considered [Freeze] Damage. • When entering combat: Each [Armor] increases Eye of the Storm Damage by 1.2% until combat ends.
Open record• On Ultimate: Deals 600% Frost Damage to all enemies and inflicts [Freeze]. Each enemy hit grants you 2 [Armor]. On gaining [Armor]: The amount gained +100%.
Open record• On Ultimate: Launches a Giant Glacier at the nearest enemy, dealing 600% Frost Damage. • After Giant Glacier deals damage, triggers all [Destination] effects. (Unique Passive) • Giant Glacier fires one additional time. (Unique Passive)
Open record• Dodge: You enter the [Overload] state for 2 seconds. • During [Overload] state: Fire Rate +40%, Reload Speed +40%.
Open record• Dodge: You enter the [Overload] state for 2 seconds. • During [Overload]: Movement Speed and Dodge Distance +100%.
Open record• While shooting: 80% Adaptive Chance to cast 1 additional Chain Lightning, dealing 200% Lightning Damage, bouncing up to 3 times.
Open record• Fire Rate +20% • Reload Speed +20%
Open record• [First Shot]: You enter the [Overload] state for 2 seconds. • During [Overload] state: Final Damage +100%.
Open record• On using Battle Skill: You enter the [Overload] state for 6 seconds. • During [Overload] state: Projectiles +4.
Open record• On triggering Transmutation: You enter the [Overload] state for 2 seconds. • During [Overload] state: Battle Skill Damage +220%.
Open record• On triggering Transmutation: Summons a Heavenly Thunder to strike enemies, dealing 200% of Weapon's Lightning Damage.
Open record• Fire Rate +50% • On Bullet Damage: 50% Adaptive Chance to trigger an Electric Circle, inflicting [Disruption] on all enemies inside the Electric Circle.
Open record• Lightning Damage +50%. On triggering Transmutation: On your next 2 shots, +2 Projectiles, Bullet Attack +50%.
Open record• While shooting: 25% Adaptive Chance to enter [Overload] state for 6 seconds. • During [Overload] state: Fire Rate +80%, and Reload Speed +80%.
Open record• When entering combat: Immediately fully charges Ultimate. Your next 2 Ultimates cost no energy. • On Ultimate: Fires 10 Capacitor Rounds, each dealing 500% Lightning Damage. Deals double damage to enemies affected by [Disruption].
Open record• Transmutation Damage +120% • On Bullet Damage: Adds 80 Lightning Damage, which is also considered Transmutation Damage.
Open record• On Ultimate: You enter the [Overload] state for 6 seconds. • During [Overload] state: Automatically fires 1 Chain Lightning every 1 second, dealing 50% Lightning Damage and inflicting [Disruption]. • The Chain Lightning can bounce to yourself and bounces 6 times. • Additional Forged Turbulent Field does not fire new Chain Lightning, but +8 Bounces to it instead.
Open record• On Ultimate: Lightning Damage permanently +8%. • On triggering [Disruption]: If the target is already affected by [Disruption], inflicts Thunderstorm in a small area, dealing 300% of Weapon's Lightning Damage.
Open record• Lightning Damage +75%. • Lightning Damage Bonus grants an equal amount of [Disruption] Damage Cap. • [Overload]: [Disruption] always deals maximum damage.
Open record• On Ultimate: You enter the [Overload] state for 10 seconds. • During [Overload] state: While shooting, 80% Adaptive Chance to cast Chain Lightning, dealing 500% Lightning Transmutation Damage to the target and inflicting [Disruption]. Chain Lightning can bounce up to 4 times.
Open record• [First Shot]: Adds a Thunder Arrow that pierces enemies along its path, dealing 500% Lightning Damage. Each additional projectile adds another 120% Lightning Damage. • The Thunder Arrow is considered Bullet, Transmutation, and Battle Skill Damage. • On entering [Overload] state: Instantly reloads your weapon.
Open record• Lightning Damage +100% • [Overload]: All other [Overload] effects and Lightning Damage are doubled. (Unique Passive)
Open record• On Ultimate: Refunds 100% Ultimate Gauge. • On Ultimate: Lightning will enshroud you, granting immunity to all damage for 3 seconds.
Open record• On triggering [Disruption]: Restores 2% Ultimate Gauge.• On Ultimate: Releases a pulsing Lightning Circle around you. As the Lightning Circle expands and contracts, it deals 1000% of Weapon's Lightning Damage to enemies hit and inflicts [Disruption] twice.
Open record• Critical Chance +35% • [Shatter]: Permanently grants 4 stacks of [Ember].
Open record• [Final Shot]: 20% Adaptive Chance to fire 1 extra Flame Round, which pierces enemies and deals 250% Fire Damage. • [Shatter]: Permanently grants 4 stacks of [Ember].
Open record• When carried: Grants 20 stacks of [Ember]. • [Shatter]: Permanently grants 4 stacks of [Ember].
Open record• Current Weapon's Elemental Damage +30% • [Shatter]: Permanently grants 4 stacks of [Ember].
Open record• Embarkation: Grants 2 stacks of [Ember] • [Shatter]: Permanently grants 6 stacks of [Ember].
Open record• On Kill: Detonates the enemy, splashing fragments to the 5 nearest enemies, inflicting Main Weapon's Transmutation. • [Shatter]: Permanently grants 6 stacks of [Ember].
Open record• When carried: Grants 20 stacks of [Ember]. • At 30 [Ember]: Immediately [shatters] Volatile Explosive, and grants Forged Thermite Explosive. • [Shatter]:Permanently grants 6 stacks of [Ember].
Open record• On dismantling Weapons or Weapon Parts: Permanently grants 7 stacks of [Ember]. • [Shatter]: Permanently grants 6 stacks of [Ember].
Open record• Fire Damage +50% • Destination: Critical Chance permanently +5%. • [Shatter]: Permanently grants 6 stacks of [Ember].
Open record• Reduces Battle Skill Cooldown by 2.5 seconds. • On using Battle Skill: Throws a White Phosphorus Grenade at the nearest enemy, dealing 250% Fire Battle Skill Damage. • [Shatter]: Permanently grants 6 stacks of [Ember].
Open record• Embarkation: After entering combat, grants 150 temporary stacks of [Ember], losing 2 temporary stacks of [Ember] per second, down to 0, and loses all temporary stacks of [Ember] after combat. • [Shatter]: Permanently grants 16 stacks of [Ember].
Open record• When carried: Grants 50 stacks of [Ember]. • [Ignition] Damage +120%. If [Ignition] hurts only one enemy, damage +120% further. • [Shatter]: Permanently grants 16 stacks of [Ember].
Open record• On using Battle Skill: Your next 5 bullets always deal Critical Hits, with a 70% chance to immediately trigger [Ignition]. • [Shatter]: Permanently grants 16 stacks of [Ember].
Open record• Fire Damage +50% • When carried: Grants 50 stacks of [Ember]. • [Shatter]: Permanently grants 16 stacks of [Ember].
Open record• [Ignition] can now deal Critical Hits. When [Ignition] deals Critical Hits, reduces your Battle Skill Cooldown by 5 seconds. • [Shatter]: Permanently grants 16 stacks of [Ember].
Open record• When carried: Grants 25 stacks of [Ember], each stack of [Ember] increases your Ultimate Gauge Buildup by 0.5% and Fire Damage by 1%. • [Shatter]:Permanently grants 16 stacks of [Ember].
Open record• When carried: Grants 40 stacks of [Ember]. • All your [Ember] turns into [Cursed Fire], each stack increases your Final Damage by 2% and all your Damage Taken by 0.1%. (Cursed Fire is still considered Ember) • [Shatter]: Permanently grants 30 stacks of [Ember]
Open record• Embarkation: Critical Chance and Critical Damage +12% permanently. • On taking Fatal Hit: Restores 100% of your Health, instantly kills all non-Boss enemies within 1000 yards, removes 50% of Boss's Max Health, then automatically Dismantles this Relic. • [Shatter]: Permanently grants 30 stacks of [Ember]
Open record• When carried: Grants 200 stacks of [Ember]. • Your [Ember] limit +2000. • Destination: Grants [Ember] equal to 10% of your current [Ember] stacks. • [Shatter]: Permanently grants 60 stacks of [Ember].
Open record• When carried: Grants 40 stacks of [Ember]. • Your [Ignition] becomes [Explosive Fire Circle], each stack of [Ember] increases the Final Damage of [Ignition] by 6% and Damage Range by 6%. • [Shatter]:Permanently grants 30 stacks of [Ember].
Open record• When carried: Grants 40 stacks of [Ember]. • [Ignition] triggers 2 additional times. • At 50 [Ember]: [Ignition] inflicts [Molten Armor] on dealing damage, reducing all Resistances by 50% for 1 second. • At 100 [Ember]: [Ignition] triggers 3 additional times, [Molten Armor] can stack up to 3 times. • [Shatter]:Permanently grants 30 stacks of [Ember].
Open record• When carried: Grants 20 stacks of [Growth]. • [Shatter]: Permanently grants 4 stacks of [Growth].
Open record• When this Relic is dismantled, randomly grants 3 Relics. • [Shatter]:Permanently grants 4 stacks of [Growth].
Open record• Destination: Restores 25% of your lost Health. • [Shatter]: Permanently grants 4 stacks of [Growth].
Open record• On triggering Transmutation: Deals 100% Acid Damage to nearby enemies. • [Shatter]:Permanently grants 4 stacks of [Growth].
Open record• On dismantling Relic: Permanently grants 3 stacks of [Growth] • [Shatter]: Permanently grants 6 stacks of [Growth].
Open record• Embarkation: Grants 10 Coins. • When this Relic is dismantled, randomly grants 3 Relic of your Main Weapon's Element. • [Shatter]:Permanently grants 6 stacks of [Growth].
Open record• Embarkation: Permanently grants 3 stacks of [Growth] • [Shatter]: Permanently grants 6 stacks of [Growth].
Open record• While shooting: 40% Adaptive Chance to fire 5 Blood Beads that automatically track the nearest enemy, each dealing 150% Acid Damage. Blood Beads are also considered Bullet Damage. • [Shatter]: Permanently grants 6 stacks of [Growth].
Open record• Bullet Attack +220%, and for each 1% of Max Health lost, this effect -1%. • [Shatter]: Permanently grants 6 stacks of [Growth].
Open record• Acid Damage +50% • The seed of [Flower of Life]. At 80 stacks of [Growth], [Seed of Life] grows into [Flower of Life] • [Shatter]: Permanently grants 6 stacks of [Growth].
Open record• On dismantling Relics: Acid Damage permanently +2.5%. This effect triples if it is an Acid Relic. • On Ultimate: Summons Vines to bind enemies, immobilizing them for 2 seconds and dealing 500% Acid Damage. • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• When carried: Grants 25 stacks of [Growth]. • Each stack of [Growth] grants you 0.7% Acid Damage. This effect doubles at Health. • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• At full Health: Projectiles +4. • If current Health exceeds 100, you are considered at full Health • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• When an enemy inflicted with [Corrosion] dies: Creates an Acid Explosion that deals 125% Acid Damage to nearby enemies and triggers [Corrosion]. • Each stack of [Growth] increases this damage by 8%. • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• [Corrosion] can stack 2 additional stacks. • Every 30 stacks of [Growth] increases the stackable number of [Corrosion] by 2. • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• Acid Damage+75% • Destination: Restores 50% Ultimate Gauge. Every stack of [Growth] restores an additional 0.5% Ultimate Gauge. [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• When carried: Grants 200 stacks of [Growth]. • Your [Growth] limit +2000. • Destination: Grants [Growth] equal to 10% of your current [Growth] stacks .• [Shatter]: Permanently grants 60 stacks of [Growth].
Open record• When carried: Grants 50 stacks of [Growth]. • Dismantling other Relics has a 30% chance to return the Relic. • Every 10 stacks of [Growth] increases this chance by 1.5%, up to 20% • [Shatter]: Permanently grants 30 stacks of [Growth].
Open record• When carried: Grants 40 stacks of [Growth].• On triggering Transmutation: Deals additional Acid Damage equal to [Growth] stacks * 5% of Weapon Damage to the target. [Shatter]: Permanently grants 30 stacks of [Growth].
Open record• [Corrosion] now inflicts Poisoned on enemies, dealing 75% Acid Damage per second. • Each stack of [Growth] increases Poisoned Final Damage by 5%. • [Shatter]: Permanently grants 30 stacks of [Growth].
Open record• When inflicting [Corrosion] on an enemy affected by [Corrosion]: Deals additional 250% Acid Damage. • On Ultimate: Summons Acid Rain on the entire stage for 3 seconds, inflicting [Corrosion] on all enemies each 0.5 seconds. • [Shatter]: Permanently grants 30 stacks of [Growth].
Open record• All your [Growth] becomes [Bloom]. Each stack increases Bullet Attack by 2%. Effects from Relics with the same name cannot stack. (Unique Passive; Bloom is still considered Growth.) • On Ultimate: Summons a Flower of Life for 10 seconds to fight alongside you. Each second, Flower of Life fires 1 piercing thorn, dealing [Bloom] stacks * 2.5% Acid Damage to enemies. Damage dealt by Flower of Life is also considered Bullet Damage.
Open record• Movement Speed and Dodge Distance +40%
Open record• Transmutation Damage +75%
Open record• Bullet Attack +75%
Open record• Each non-Legendary Relic you own increases your Battle Skill Damage by 20%.
Open record• Battle Skill Damage +150%
Open record• After using Battle Skill: Fires a Phosphor Round at the nearest enemy, dealing 200% Main Weapon Elemental Battle Skill Damage. For each 1 second of your Battle Skill's current Cooldown, the Phosphor Round damage doubles.
Open record• After using Battle Skill: Your next shot additionally fires a Light Arrow, dealing 500% Main Weapon's Elemental Battle Skill Damage.
Open record• When an enemy dies: Instantly reduces your Battle Skill Cooldown by 2.5 seconds.
Open record• +4 Projectiles
Open record• Embarkation: Battle Skill Damage permanently +7%. • Destination: Battle Skill Damage permanently +7%.
Open record• While shooting: Imbue your bullets with Prismatic Starlight to impact enemies, dealing additional True Damage equal to 100% of Bullet Attack. This damage is also considered Battle Skill Damage.
Open record• Battle Skill Damage +100% • On using Battle Skill: Fires a piercing Fatal Shell, dealing 1000% Current Weapon's Damage as Elemental Damage. Fatal Shell is also considered Battle Skill Damage and Bullet Damage.
Open record• Fire Rate +60% • While shooting: 40% Adaptive Chance to immediately reduce your Battle Skill Cooldown by 2 seconds.
Open record• While shooting: 30% Adaptive Chance to reload 1 bullet and increase the damage dealt by your next shot by 1100%.
Open record• Embarkation, on Kill: The next bullet's Attack +600%.
Open record• Bullet Attack +150% • Fire Rate +50% • Reload Speed +50% • The bonuses above are disabled for 5 seconds after you take damage.
Open record• Battle Skill Damage +125% • Battle Skill always deals Critical Hits to enemies below 60% Health.
Open record• Battle Skill Damage +700% • Battle Skill Cooldown +100% • While shooting: Fires a Magic Bomb, dealing 250% Main Weapon's Elemental AoE Battle Skill Damage. Triggers up to once every 4 seconds.
Open record• Battle Skill Damage +250% • On using Battle Skill: 66% chance to reset the cooldown.
Open record• Battle Skill Damage +250%. • 50% of Battle Skill Damage is converted into Final Damage.
Open record• On Dismantle: Grants Coins equal to 5 times of your current Coins.
Open record• While shooting: 80% Adaptive Chance to fire an Arcane Wave that pierces all enemies along its path and deals 250% Main Weapon's Elemental Battle Skill Damage.
Open record• When entering combat: Each use of Battle Skill increases Battle Skill Damage by 35%, stacking up to 5 times. Removed after combat ends. • At max stacks: The next 5 uses of Battle Skills are cooldown-free.
Open record• On entering combat: Shooting has an 80% Adaptive Chance to increase Bullet Attack by 35%, stacking up to 5 times. Removed after combat. • At max stacks: Weapons no longer spread.
Open record• Every 5 seconds, your next shot marks the enemy, increasing bullet damage dealt to them by 240% for 5 seconds.
Open record• On dealing damage: 10% chance to sequentially inflict [Corrosion], [Disruption], [Freeze], [Ignition], and [Hemorrhage]. • When you have both [Forged Five-Color Crystal] and [Forged Five-Color Ring], they combine into [Forged Five-Color Supreme Ring].
Open record• Each Transmutation trigger chain has a 15% chance at every step. • With [Forged Five-Color Ring], combines into [Forged Five-Color Supreme Ring]. • These trigger effects are a Unique Passive.
Open record• On dealing damage: Deals 250% True Damage to the target. • These trigger effects are a Unique Passive.
Open record• While shooting: 80% Adaptive Chance to fire 2 sawblades, each dealing 100% Physical Damage and 50 Hemorrhage Buildup.
Open record• On triggering [Freeze]: Inflicts 2 other Transmutations on the target.
Open record• On triggering Transmutation: Summons a Five-Color Divine Lightning to strike the target, dealing Lightning Damage equal to 200% of Weapon Damage. • For each different Transmutation inflicted on the target, the damage +100%.
Open record• [Final Shot]: 8% Adaptive Chance to trigger an additional Fire Nova, inflicting [Ignition] twice on all enemies within range. • Shatter: Permanently grants 16 stacks of [Ember].
Open record• On dealing damage: Casts a Poison Explosion at the enemy location, inflicting [Corrosion] twice on all enemies within 600 yards. Triggers up to once every 5 seconds. • Shatter: Permanently grants 16 stacks of [Growth].
Open record• Physical Damage +50% • Bullet Damage Cap +50% Smite Chance +35%
Open record• Destination: Grants 3 [Armor]. • When you have [Armor]: Frost Damage +50%.
Open record• Lightning Damage +50%. • On Bullet Damage: Adds 25 Lightning Damage.
Open record• Fire Damage +50% • When carried: Grants 25 stacks of [Ember]. • [Shatter]: Permanently grants 6 stacks of [Ember].
Open record• Acid Damage +50% • When carried: Grants 25 stacks of [Growth]. • [Shatter]: Permanently grants 6 stacks of [Growth].
Open record• Physical Damage +120% • Your Physical Damage bonus also applies to Battle Skill Damage equally. (Unique Passive)
Open record• When entering combat: Grants 25 [Armor]. • The [When entering combat] effects of Frost Relics are doubled. (Unique Passive)
Open record• On Ultimate: Permanently increases Lightning Damage by 15%. • Lightning Damage Bonus additionally grants an equal amount of Final Damage. (Unique Passive)
Open record• Fire Damage +120% • Your Fire Damage bonus also applies to Transmutation Damage equally. (Unique passive) • [Shatter]: Permanently grants 30 stacks of [Ember].
Open record• Acid Damage +120% • Your Acid Damage bonus also applies to Bullet Attack equally. (Unique Passive) • [Shatter]: Permanently grants 30 stacks of [Growth].
Open record• Can be forged with any Relic. • [Shatter]: Permanently grants 7 stacks of [Ember], [Growth], and [Armor].
Open record• On trigger [Ignition]: Triggers 1 instance of [Disruption]. (Unique Passive) • Lightning Resonance: For each Lightning Relic you have, [Disruption] triggers 1 additional time. • On triggering Transmutation: Deals an additional 50% True Damage. • [Shatter]: Permanently grants 16 stacks of [Ember].
Open record• While shooting: Adds Frost Damage equal to 60% of the damage dealt and Fire Damage equal to 60% of the damage dealt. • [Shatter]: Permanently grants 16 stacks of [Ember].
Open record• Smite and Critical Hits break armor, reducing all enemy Resistances by 25%, stacking infinitely. • Frost Resonance: Each Frost Relic you own reduces Resistances by an additional 25%.
Open record• Each stack of [Growth] increases Bullet Attack Cap by 0.2%. • Physical Resonance: For each Physical Relic you own, increases the cap by an extra 0.2%. • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• If the enemy is affected by both [Disruption] and [Corrosion], you cast Disintegration on it every 0.5 seconds, dealing 500% Acid Damage and 500% Lightning Damage. Disintegration is considered Transmutation Damage. • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• Each stack of [Armor] increases your Acid Damage by 0.2%. • Frost Resonance: For each Frost Relic you own, increases the damage by an extra 0.2%. • [Shatter]: Permanently grants 16 stacks of [Growth].
Open record• When your shots deal damage: If the bullet deals a Smite and a Critical Hit, the damage dealt +65%. • Fire Resonance: For each Fire Relic you own, increases the damage by an extra 65%. • [Shatter]: Permanently grants 16 stacks of [Ember]
Open record• Fire Rate +60% • If your Fire Rate is above 180%, your bullets deal additional Physical Damage equal to 70% Bullet Attack. • Lightning Resonance: For each Lightning Relic you own, you deal additional Physical Damage equal to 70% Bullet Attack.
Open record• On using Battle Skill: Throws an Acidfire Flask, dealing 120% Fire Battle Skill Damage and 120% Acid Battle Skill Damage per second for 5 seconds. • For each stack of [Ember] or [Growth] you have, the Acidfire Flask Damage +1.2%. • [Shatter]: Permanently gain 16 stacks of [Ember] and [Growth].
Open record• On triggering [Freeze]: You enter the [Overload] state for 1 second. • [Overload]: Frost Damage +80%. • Lightning Resonance: For each Lightning Relic you own, increases the damage by an additional 80%.
Open record• On dealing any Elemental Damage: Your Final Damage +50% for 8 seconds. Each Element can stack this effect once. • After reaching 5 stacks, summons a Five-Color Baby Dragon every 5 seconds. • Five-Color Baby Dragon: Unleashes Dragon Breath at enemies from above, dealing True Damage equal to your [Growth] stacks * [Ember] stacks * 10%.
Open record• For each stack of [Ember] or [Growth] you have, Transmutation Damage +2%. • After triggering Transmutation 10 times: Fires an arrow barrage at the nearest enemy, dealing 500% Physical, Frost, and Lightning Damage. This damage is considered Transmutation Damage.
Open record• Battle Skill Damage +120% • On using Battle Skill: Damage-dealing Battle Skills trigger 2 additional times.
Open record• All of your Elemental Damage increases by 80%, except the Main Weapon's Element. • Five-Color Resonance: Each Relic of a different Element you own increases the damage by an additional 80%.
Open record• If you have 3 Relics with [Shatter], grants the following effect: • [Embarkation]: Randomly triggers the [Shatter] effect of 1 Relic you own. Triggers twice.
Open record• When carried: For every 20 coins spent, permanently increases your Final Damage and Main Weapon's Elemental Damage by 2%. • [Embarkation]: Grants 50 coins.
Open record• Bullet Attack Cap +120%. • Smite Chance +100%. • Bullet Attack Cap is doubled. (Unique Passive) • When Smite deals damage: Bullet Attack Cap +120%, stacking infinitely until combat ends.
Open record• While charging: Fires a small missile forward every 0.3 seconds, dealing True Damage equal to 50% Bullet Attack.
Open record• +1 Projectile • Full-Charge Shot: +3 Projectiles.
Open record• Full-Charge Shot: Bullet Attack +220%.
Open record• Full-Charge Shot: Fires an additional identical bullet. Triggers up to once every second.
Open record• Charge Speed +35% • On Ultimate: For the next 7 seconds, your Charge Weapons become instant.
Open record• Full-Charge Shot: Instantly reloads 1 bullet. • Effects triggered at Full-Charge Shot trigger 2 additional times.
Open record• Full-Charge Shot: Launch 5 missiles at the nearest enemy, dealing Main Weapon's Elemental Damage equal to 250% Bullet Damage Cap. • The Missile Damage is considered Bullet, Transmutation, and Battle Skill Damage.
Open record• Critical Chance +50% • Critical Damage +60% • [Shatter]: Permanently grants 6 stacks of [Ember].
Open record• Critical Chance +50% • On Critical Hit: Grants 2 stacks of temporary [Ember], up to 250 stacks, removed after combat. • [Shatter]: Permanently grants 16 stacks of [Ember]
Open record