Difficulty modifiers
Find the current boons, penalties, preparation effects, and progression modifiers.
At the start of a run: Gain 300 Coins.
Open recordAt the start of a run: Gain [Lanny's Piggy Bank].
Open recordAt the start of a run: Gain an Unidentified Legendary Relic.
Open recordAt the start of a run: Gain a [Universal Lucky Coin].
Open recordAt the start of a run: Permanently gain the effects of 2 [Flame Furnaces] and 2 [Alchemy Crucibles].
Open recordRelics in chests and shops are all Forged Relics.
Open recordWhen entering a shop: Gain a [Legendary Hammer Potion].
Open recordWhen buying your first item in a shop, gain an extra copy.
Open recordAfter refreshing the shop 7 times, gain an Unidentified Legendary Relic.
Open recordShop item prices are reduced by 30%.
Open recordWhile shooting: 10% chance for this bullet to deal +500% damage.
Open recordAfter using Battle Skill: Your next shot triggers the Transmutation of the Relic element you have.
Open recordBattle Skill Cooldown reduced by 3 seconds.
Open recordFor each Relic you carry, Elemental Damage of its corresponding element +10%.
Open recordAfter using Battle Skill: Release 16 fireballs outward, dealing 200% Main Weapon's Elemental Damage.
Open recordAfter using Ultimate: Release 16 piercing giant fireballs, dealing 1000% Main Weapon's Elemental Damage. Flameballs summon flame vortices that deal 50% Main Weapon's Elemental Damage per second for 3 seconds.
Open recordAfter using Battle Skill: Thorns grow beneath all enemies, dealing 100% Main Weapon's Elemental Damage and rooting them for 1 second.
Open recordAfter using Battle Skill: Fire a piercing throwing knife at the highest-threat enemy, dealing 1000% True Damage.
Open recordWhile shooting: 80% Adaptive Chance to add an extra dance wheel, dealing 300% Physical Damage.
Open recordAfter entering combat: Summon a death fire ring at the nearest enemy. The ring deals 200% Fire Damage per second and always moves toward the enemy nearest to you.
Open recordWhen hit: Throw a blob of cream at the attacker, dealing 5000% Frost Damage and freezing all enemies in range.
Open recordEvery 2 seconds, summon a crow. The crow charges at the nearest enemy, dealing 50% AoE True Damage and applying 1 random Transmutation.
Open recordAfter using Ultimate: Summon a Hell Gunner phantom that channels a fan-shaped bullet barrage toward your aim, dealing 300% Main Weapon's Elemental Damage every 0.3 seconds for 3 seconds.
Open recordWhen dealing Fire Damage: Every 0.5 seconds, summon a meteor to strike the target, dealing 300% Main Weapon's Elemental Damage and applying 50% Main Weapon's Elemental Damage Vulnerability. Triggers 3 times.
Open record[Final Shot]: Fire a soul arrow. Soul arrows deal True Damage equal to 100% of Bullet Attack. Soul arrows are affected by Projectile Count.
Open recordAfter using Battle Skill: Spit possibility sludge, dealing 500% True Damage and inflicting Fear, then spit Moon Tears, dealing 200% True Damage.
Open recordAfter entering combat: Every 3 seconds, unleash 1-3 dimensional slashes on all nearby enemies, each dealing 150% True Damage.
Open recordAfter using Ultimate: After a short delay, unleash a tide of divine punishment on the nearest enemy, dealing 4000% Main Weapon's Elemental Damage per second for 3 seconds.
Open recordYour [Embarkation] effect triggers 1 additional time.
Open recordAfter using Battle Skill: All enemies turn into [Rabbits] for 2 seconds. You deal +50% damage to [Rabbits].
Open recordAfter taking damage, gain [Armor] equal to the damage taken.
Open recordOn Dismantle, return an item of the same type to you. Once per stage.
Open recordAll your damage and healing can now Crit.
Open recordWhen an enemy dies: Reset your Battle Skill cooldown.
Open recordAt the start of a run: Permanently gain the effects of [Tarot Card: The Lovers] and [Lovers' Gift].
Open recordDodge distance +75%. Deal 100% Fire Damage and 100% Lightning Damage to enemies along your path.
Open recordIncreased damage taken has no effect on you. Gain 20% overall damage reduction.
Open recordWhen there are no enemies within 500 yards, gain 30% overall damage reduction.
Open recordWhen choosing Relics, you can refresh 1 additional time.
Open recordHealth restored in shops and Hubs is converted into [Armor] equal to the Health restored.
Open recordYour [Shatter] effect triggers 1 additional time.
Open recordYour [Destination] effect triggers 1 additional time.
Open recordThe first item you buy in a shop is free.
Open recordWhen clearing a stage, if you took no damage during that stage, drop an item of Epic quality or higher.
Open recordAt the start of a run: Gain [Tower Key].
Open recordAfter a squad wipe, everyone revives with 100% Health. Once only.
Open recordOn triggering Transmutation, gain 1 [Armor]. Your [Armor] cap +999.
Open recordGrow larger and gain 100 Base Health. All Elemental Damage +20%.
Open recordWhen dealing damage, 10% chance to deal 10x damage. If it fails, the chance increases by 10%; resets after triggering.
Open recordWhen entering a shop: Gain 2 [Armor], 2 [Ember], and 2 [Growth]. Repeat 10 times.
Open recordWhen enemies take Fire Damage, they release a pillar of fire at each player.
Open recordWhen enemies take Physical Damage, they release a bullet barrage around them.
Open recordWhen enemies take Acid Damage, they leave a poison pool at their position.
Open recordAfter enemies take Lightning Damage, they become invincible for 1 second.
Open recordEnemies are immune to all control effects while taking Frost Damage.
Open recordAll monsters gain +50% Poise, and all Resistances +10%.
Open recordAll monsters have full Poise, and all Resistances +30%.
Open recordSome enemies have a random affix.
Open recordSome enemies have two random affixes.
Open recordSome enemies have three random affixes.
Open recordWeapon Part skill cooldown +50%.
Open recordBase Fire Rate and Reload Speed -33%.
Open recordWeapon Part skill cooldown +100%.
Open recordBase Fire Rate and Reload Speed -50%.
Open recordFor each point of difference between [Ember] and [Growth], damage you take increases by 2%.
Open recordOn entering Combat: Your vision range is reduced by 50%.
Open recordOn entering Combat: You lose 1% Health per second, then recover the same amount when combat ends.
Open recordFor 3 seconds after taking damage, you are [Silenced].
Open recordFor each enemy within 300 yards, you lose 1% Health per second.
Open recordWhile in combat, you always move in the direction you last moved.
Open recordYour reload has a 30% chance to fail.
Open recordEnemy damage has a 30% chance to Crit.
Open recordDodge has a 1 second cooldown.
Open recordYour Health can only recover up to 70%.
Open recordWhen entering a Hub: Automatically dismantle your five lowest-quality Relics.
Open recordWhen an enemy damages you, it restores 50% Health. Bosses restore 10% instead.
Open recordBoss Health +100%, damage dealt +20%.
Open recordNon-boss enemy Health +100%, damage dealt +20%.
Open record[Embarkation]: Summon a venomous snail that hunts you.
Open recordThe Slaughter Chimera hunts you.
Open recordThe Healing Cult Leader will hunt you down.
Open recordYour [Embarkation] effect has a 50% chance to fail.
Open record[First Shot]: 30% chance to misfire and lose all bullets.
Open recordFor each 1% extra Health you have, all damage you take +0.5%.
Open recordDismantling items no longer grants Coins.
Open recordCannot Crit.
Open recordYou are judged a heretic and cannot receive healing in shops.
Open recordDestroy your Sub Weapon slot.
Open recordAfter Dodging, slide for another 0.5 seconds.
Open recordEach time you take damage, gain 1 stack of 33% Vulnerability. Cleared after clearing the stage.
Open recordWhen there are no enemies within 700 yards, you are [Silenced]. This effect does not apply outside combat.
Open recordWhen opening the clear chest, 33% chance to receive no reward.
Open recordEnemy attacks bypass [Armor] and damage you directly.
Open recordYour [Shatter] effect has a 50% chance to fail.
Open recordYour [Destination] effect has a 50% chance to fail.
Open recordAfter buying an item in a shop, item prices permanently increase by 20%.
Open recordFor each Legendary item you carry, gain 30% Vulnerability.
Open recordTarot Card Slots -2
Open recordAll revival skills are disabled. You cannot revive teammates in combat.
Open recordEnemies can receive Transmutation effects at most once per second.
Open recordShrink in size. All enemies deal +50% damage to you.
Open recordWhen your Health is below 50%, taking damage kills you instantly.
Open recordRelic Slots -4
Open record